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Proceedings of the 8th Workshop in Primary and Secondary Computing Education 2013
DOI: 10.1145/2532748.2532751
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Evaluation of games for teaching computer science

Abstract: Well-designed educational games (both online and offline) can be a valuable way to engage students with a topic. However, games can also be a time-consuming distraction, so it is useful to be able to identify which are suitable. This paper provides guidelines for evaluating games, and applies them to identify promising games. We begin by defining what is meant by a game, ruling out simple animations or quizzes, and focusing on a more playful approach to education. Based on this definition, we have identified g… Show more

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Cited by 18 publications
(11 citation statements)
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References 24 publications
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“…We designed an introductory CS course called Introduction to computer science through video games 1 . This course has a total of 15 lessons, each 90 min long.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…We designed an introductory CS course called Introduction to computer science through video games 1 . This course has a total of 15 lessons, each 90 min long.…”
Section: Methodsmentioning
confidence: 99%
“…They are also utilized as learning tools to enhance people's interest in some learning activity, including the CS field. Approaches in which video games are used for education include educational games [1,2] and game development practice [3].…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, we now have a wide choice of tools and approaches, but no "best ones" have currently emerged. More research such as [5] should therefore be performed. Our own experiment described in Section 2.3 also provides a contribution.…”
Section: How To Teach Computer Sciencementioning
confidence: 99%
“…Além disso, existem estratégias de ensino que incorporam jogos digitais ao longo do processo de ensino e aprendizagem de programação [Karadeniz, Samur e Ozden 2014]. Observando-se o mercado de jogos digitais, nota-se uma quantidade crescente de aplicativos voltados ao ensino de programação para crianças [Falcão, Gomes e Albuquerque 2015;Gibson e Bell 2013]. Comumente, estes jogos envolvem sequenciamento de instruções, repetição, condicionais, funções, parâmetros e depuração, englobando quase todos os tópicos de programação propostos por currículos como o CSTA/ACM e Computing at School para esta faixa etária [Gibson e Bell 2013, Gomes e Alencar 2015.…”
Section: Introductionunclassified
“…Observando-se o mercado de jogos digitais, nota-se uma quantidade crescente de aplicativos voltados ao ensino de programação para crianças [Falcão, Gomes e Albuquerque 2015;Gibson e Bell 2013]. Comumente, estes jogos envolvem sequenciamento de instruções, repetição, condicionais, funções, parâmetros e depuração, englobando quase todos os tópicos de programação propostos por currículos como o CSTA/ACM e Computing at School para esta faixa etária [Gibson e Bell 2013, Gomes e Alencar 2015. No entanto, foram encontrados poucos relatos de iniciativas utilizando jogos digitais voltadas ao ensino fundamental e a educação infantil no cenário nacional.…”
Section: Introductionunclassified