2020
DOI: 10.3389/frobt.2019.00145
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Evaluation of a Virtual Reality Percutaneous Nephrolithotomy (PCNL) Surgical Simulator

Abstract: Percutaneous Nephrolithotomy is the standard surgical procedure used to remove large kidney stones. PCNL procedures have a steep learning curve; a physician needs to complete between 36 and 60 procedures, to achieve clinical proficiency. Marion Surgical K181 is a virtual reality surgical simulator, which emulates the PCNL procedures without compromising the well-being of patients. The simulator uses a VR headset to place a user in a realistic and immersive operating theater, and haptic force-feedback robots to… Show more

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Cited by 22 publications
(20 citation statements)
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References 27 publications
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“…The puncture is an educational problem. This is also evident in the discussion of a recent paper on virtual reality training [25].…”
Section: Stone Scores and Learning Curvesmentioning
confidence: 74%
“…The puncture is an educational problem. This is also evident in the discussion of a recent paper on virtual reality training [25].…”
Section: Stone Scores and Learning Curvesmentioning
confidence: 74%
“…Currently there are several types of simulation ranging from training with part simulators for specific skills to training multiple and complex skills in immersive environments using strategies such as virtual reality, surgical simulation ( 15 ) and the use of standardized patients.…”
Section: The Past and Present Of Simulationmentioning
confidence: 99%
“…They have many advantages for medical training. Indeed, they allow for repeated training sessions with different scenarios, including progressive and personalized difficulty levels [18] or contextualized cues to help the learner throughout the simulation. They also provide the learners with objective measurements recorded automatically by the system [8,15] to give appropriate feedback on their performance and learning curves [3].…”
Section: Locoregional Anesthesia Simulatorsmentioning
confidence: 99%
“…However, they also have some drawbacks. Indeed, although it is currently relatively easy to obtain a realistic visual rendering, providing realistic haptic feedback is much more complex [19,18]. Moreover, their acquisition cost is often very high, especially when including haptic interfaces [12].…”
Section: Locoregional Anesthesia Simulatorsmentioning
confidence: 99%