CHI '13 Extended Abstracts on Human Factors in Computing Systems 2013
DOI: 10.1145/2468356.2468438
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Evaluating user experience of autistic children through video observation

Abstract: Most of the current methods for user experience evaluation require that users are able to reflect on and communicate their own experience. Such methods, however, are not suitable when users have limited communication skills. We conducted video observations to evaluate user experience of four low-functioning children with an autism spectrum disorder while they were playing a prototype of a game. Our preliminary results suggest that despite its limitations, video observation can be a useful technique for evaluat… Show more

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Cited by 8 publications
(4 citation statements)
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“…On the other hand the gender ratio in ASD is skewed towards boys (Fombonne 2009;Jensen, Steinhausen, and Lauritsen 2014;Rutherford et al 2016). We also did not dwell on the technology (Kinect) per se, as our contention was not to change it as it was found to work in a previous study (Mäkelä, Bednarik, and Tukiainen 2013). This might be an element why the children fared well in this particular task but that is what is expected if the platform is enjoyable.…”
Section: Discussionmentioning
confidence: 98%
“…On the other hand the gender ratio in ASD is skewed towards boys (Fombonne 2009;Jensen, Steinhausen, and Lauritsen 2014;Rutherford et al 2016). We also did not dwell on the technology (Kinect) per se, as our contention was not to change it as it was found to work in a previous study (Mäkelä, Bednarik, and Tukiainen 2013). This might be an element why the children fared well in this particular task but that is what is expected if the platform is enjoyable.…”
Section: Discussionmentioning
confidence: 98%
“…Researchers reported struggle in interpreting the users' experiences. For instance, in a study with LFAs [37], the authors mention the challenges they faced while trying to extract meaning from the data they gathered through a simple questionnaire consisting of faces with different expressions (similar to Smileyometer). However, the children in that study had limited verbal skills and could not express their experiences verbally, so the reason behind why they chose a particular face in the questionnaire remained unknown.…”
Section: Discussionmentioning
confidence: 99%
“…(4) Sharing personal or baseline information before product use [27]. (5) Sharing experiences after product use regarding self or the product [37].…”
Section: Autistic Users' Involvement and User Samplingmentioning
confidence: 99%
“…Few games target children with cognitive disabilities. Some of these games captured physical data from wearables or sensors such as Kinect [21][22][23], offering playful experiences to reinforce attention, memory, and visual-spatial skills [24,25]. Nevertheless, these games do not report a comprehensive assessment of the technology to determine validity in terms of applying the solution to the target population in a healthcare environment.…”
Section: Introductionmentioning
confidence: 99%