2012
DOI: 10.1016/j.comnet.2012.02.004
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Evaluating the influence of multiplexing schemes and buffer implementation on perceived VoIP conversation quality

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Cited by 10 publications
(14 citation statements)
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References 27 publications
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“…For example, in [49] an adaptive multiplexing method for VoIP was proposed, able to maintain the voice quality in acceptable limits, according to the E-Model. This subjective quality estimator was also used in [4] to evaluate the impairments caused by TCRTP optimization. The effect of traffic optimization on the subjective quality of a UDP-based FPS game was explored in [14].…”
Section: Traffic Optimization By Means Of Header Compressionmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, in [49] an adaptive multiplexing method for VoIP was proposed, able to maintain the voice quality in acceptable limits, according to the E-Model. This subjective quality estimator was also used in [4] to evaluate the impairments caused by TCRTP optimization. The effect of traffic optimization on the subjective quality of a UDP-based FPS game was explored in [14].…”
Section: Traffic Optimization By Means Of Header Compressionmentioning
confidence: 99%
“…Common network segment Native Native (4) and an additional variable delay, uniformly distributed in the interval ( -PE/2 , PE/2 ), which standard deviation, as obtained in [14], has the next value:…”
Section: Tcm Tcm Ingress Tcm Egressmentioning
confidence: 99%
“…In [23] this effect was explored with VoIP traffic; in [24] a subjective quality estimator for a UDP-based game was used; and in [25] the effect on a TCP-based game was studied. In addition, if a flow of TCP ACKs is multiplexed, the additional delay may have an impact on TCP dynamics, taking into account that this protocol is RTT-based.…”
Section: Related Workmentioning
confidence: 99%
“…In [14] this effect was explored with VoIP; in [15] a subjective quality estimator for a UDP-based game was used; and in [16] the effect on a TCP-based game was studied. In addition, if a flow of TCP ACKs is multiplexed, the additional delay may have an impact on TCP dynamics, taking into account that this protocol is RTT-based.…”
Section: Related Workmentioning
confidence: 99%
“…The proposed method should avoid the addition of delays which could impair user's experience or may reduce the sending rate of TCP flows, as studied in [16]. The influence of optimization techniques on subjective quality for real-time services has been explored [9], [14], [15] and it has been shown that user's perceived quality can be maintained. The provision of a good quality is possible because of three facts: first, the high rates of the considered traffic patterns: VoIP generates a packet every 20 ms; inter-packet time for the studied games are 40 and 105 ms respectively; and a 100 pps ACK flow can be easily found on the Internet.…”
Section: Bytes Optimized = E+ph+n • ( M+fid+ch+e[p] )+T+g (3)mentioning
confidence: 99%