2018
DOI: 10.1016/j.compedu.2018.01.012
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Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators

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Cited by 97 publications
(85 citation statements)
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References 42 publications
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“…In addition, 8 studies used questionnaires, and 2 studies used game log data. [6], [13], [27], [28], [15], [14], [16], [7] Science Direct [18] ERIC [23], [33], [29] ACM [19], [26], [31], [34], [20], [21], [8] Springer Link Questionaire [10]-[12] IEEE 8 [28] Science Direct [17] ERIC [25], [31] ACM [21] Springer Link Log [23], [32] ACM 2…”
Section: Rq3 What Evaluation Methods Is Used To Measure the Results Omentioning
confidence: 99%
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“…In addition, 8 studies used questionnaires, and 2 studies used game log data. [6], [13], [27], [28], [15], [14], [16], [7] Science Direct [18] ERIC [23], [33], [29] ACM [19], [26], [31], [34], [20], [21], [8] Springer Link Questionaire [10]-[12] IEEE 8 [28] Science Direct [17] ERIC [25], [31] ACM [21] Springer Link Log [23], [32] ACM 2…”
Section: Rq3 What Evaluation Methods Is Used To Measure the Results Omentioning
confidence: 99%
“…The following is a discussion of the answers to the research questions. ERIC [23], [25] ACM understanding [4], [9], [10], [5], [12], [22] IEEE 12 [6] ScienceDirect [19], [26], [8], [20], [21] SpringerLink skill improvement [13], [27], [28], [14], [15], [16], [7], ScienceDirect 11 [18], ERIC [23], [29], [24], ACM Enjoyment [25], ACM 2 [20] SpringerLink Attraction [11] IEEE 1 knowledge acquisition [13] ScienceDirect 3 [17] ERIC [30] ACM…”
Section: Articles That Answer the Research Questionsmentioning
confidence: 99%
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“…However, research has been unable to identify the barriers to designing a good educational game and how the designed game can be used in most effective way in the classroom (Marvel, 2017). Thus, the past studies failed to cover the relevant game-based elements that can engage slow learners' participation in learning (Kiili, Moeller, & Ninaus, 2018). The aim of this study is to identify the empirical evidences of previous research in order to determine appropriate game-based elements in designing and developing an engaging DGBL in Mathematics education by calculating size effect.…”
Section: Research Objectivementioning
confidence: 98%
“…In the videogame industry, effectiveness and entertainment is a subject treated by different authors [7,8]. Although it lacks of analytical procedures and metrics to obtain a better estimate in the degree of acceptability and appropriation of the game by the player [2].…”
Section: Introductionmentioning
confidence: 99%