2021
DOI: 10.48550/arxiv.2106.11397
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Evaluating Team Skill Aggregation in Online Competitive Games

Abstract: One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players' skills and use skill ratings to predict rank before matching players. Skill ratings of individual players can be aggregated to compute the skill level of a team. While research often aims to improve the accuracy of skill estimation and fairness of match-ups, less attention has b… Show more

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“…Several works extended upon traditional rating systems by considering different aspects of game-play such as context [9,10], chemistry between team members [11], skill aggregation [12], offensive/defensive skills [13,14], victory margin [15], draw margin [16], experience [17], and time [18]. Efforts have also been made to introduce new matchmaking algorithms focusing on aspects such as competitive balance [2,19], playing style [20], and player engagement and retention [21,22].…”
Section: Related Workmentioning
confidence: 99%
“…Several works extended upon traditional rating systems by considering different aspects of game-play such as context [9,10], chemistry between team members [11], skill aggregation [12], offensive/defensive skills [13,14], victory margin [15], draw margin [16], experience [17], and time [18]. Efforts have also been made to introduce new matchmaking algorithms focusing on aspects such as competitive balance [2,19], playing style [20], and player engagement and retention [21,22].…”
Section: Related Workmentioning
confidence: 99%