2021
DOI: 10.48550/arxiv.2112.04379
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Player Modeling using Behavioral Signals in Competitive Online Games

Abstract: Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling players for creating match-ups. To this end, we engineer several behavioral features from a dataset of over 75,000 battle royale matches and create player models based on the retrieved features. We then use the created models to predict ranks for different groups of players in t… Show more

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“…The calculated ratings can be used to predict the outcome of games [20,21]. In a field F, denoting a head-to-head match (H2H) between sides (either players or teams) s 1 and s 2 , or a free-for-all match (F4A) between sides s 1 , s 2 , ..., s n , the prediction functions are defined as:…”
Section: Rank Prediction Using Ratingsmentioning
confidence: 99%
“…The calculated ratings can be used to predict the outcome of games [20,21]. In a field F, denoting a head-to-head match (H2H) between sides (either players or teams) s 1 and s 2 , or a free-for-all match (F4A) between sides s 1 , s 2 , ..., s n , the prediction functions are defined as:…”
Section: Rank Prediction Using Ratingsmentioning
confidence: 99%