2013
DOI: 10.1016/j.entcom.2012.09.003
|View full text |Cite
|
Sign up to set email alerts
|

Evaluating player experience for children’s outdoor pervasive games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2013
2013
2024
2024

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 11 publications
(8 citation statements)
references
References 43 publications
0
8
0
Order By: Relevance
“…We planned to first let the children play the games, while we both observed directly as well as gathered video material for later reviewing. Furthermore, we planned to apply GroupSorter [25] to gather feedback from the children; this entailed that after playing all the games, we first asked the children individually to rank the games from most fun to least fun. Subsequently, we formed small groups (4-5 children) and repeated the ranking, though now as a group effort.…”
Section: Study Setupmentioning
confidence: 99%
“…We planned to first let the children play the games, while we both observed directly as well as gathered video material for later reviewing. Furthermore, we planned to apply GroupSorter [25] to gather feedback from the children; this entailed that after playing all the games, we first asked the children individually to rank the games from most fun to least fun. Subsequently, we formed small groups (4-5 children) and repeated the ranking, though now as a group effort.…”
Section: Study Setupmentioning
confidence: 99%
“…They merge digital gameplay with the physical world around a player's specific location 2 . Within these games, players can work together or play against each other, distributed or co-located in outdoor physical spaces in urban environments (Soute et al 2013;, interacting with the technologically enhanced environment around them (such as street furniture ). Other LBGs have been designed to increase neighbourhood awareness and place attachment, for example by providing information about specific locations and physical objects in a neighbourhood (Bergstrm et al 2014), such as objects with a mediaeval history (Huizenga et al 2009).…”
Section: Playful Experiences For Increased Neighbourhood Engagementmentioning
confidence: 99%
“…These games may involve one or more players, who may be distributed or co-located, and game play can take place in a wide variety of locations and contexts where one might expect such mobile devices to be used (Soute et al, 2013). Games have not received full attention of the engineering community's requirements.…”
Section: Pervasive Gamesmentioning
confidence: 99%
“…One consequence of the current wide adoption of mobile computing is the emergence of mobile and pervasive gaming (Soute et al, 2013) and it is necessary to obtain information about the pervasive game tools involved in educational and learning activities. This will enable us to draw some conclusions about the current state of these technologies in the field of education in terms of applications, design models and methodologies that support the implementation of pervasive games in learning and training activities.…”
Section: Need For the Literature Reviewmentioning
confidence: 99%