2020
DOI: 10.1145/3406098
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Evaluating immersive experiences during Covid-19 and beyond

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Cited by 75 publications
(54 citation statements)
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“…For example, in their crowdsourcing approach Ma et al (2018) recruit eligible participants who already have a VR headset. Cross-lab collaborations using shared collaborative virtual environments can also expand possibilities for data collection, by allowing to help fill the need for more studies exploring experiences in virtual environments over time (Steed et al, 2020). These efforts are likely to gain importance as the motivations to improve virtual collaborations multiply.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…For example, in their crowdsourcing approach Ma et al (2018) recruit eligible participants who already have a VR headset. Cross-lab collaborations using shared collaborative virtual environments can also expand possibilities for data collection, by allowing to help fill the need for more studies exploring experiences in virtual environments over time (Steed et al, 2020). These efforts are likely to gain importance as the motivations to improve virtual collaborations multiply.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…It has not been possible to carry out a systematic study since we have not expected this pandemic and were not able to plan pre-tests. Planning a similar study across several educational XR labs is complicated because of differences in institutions, hardware, teaching and research programs and data collection methods, though some early research on the topic already exists (Steed et al 2020). One of the implications of this study is that we could encourage the XR community to come up with a strategy to combine their efforts to carry out more comprehensive studies.…”
Section: Discussionmentioning
confidence: 99%
“…Some XR equipment is expensive even for researchers and not easily available. There are also concerns about reusing XR equipment that is used in close contact by a participant, for example in a study, and that may be difficult to sterilize (Steed et al 2020).…”
Section: Related Workmentioning
confidence: 99%
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“…Most participants partook in the study remotely using the videoconferencing software Zoom due to COVID-19 restrictions. Steed et al [44] note that the use of non-uniform apparatus is a potential threat to validity in remote VR studies. We mitigated this risk by only recruiting VR participants who owned the designated target hardware (Oculus Quest).…”
Section: User Studymentioning
confidence: 99%