2004
DOI: 10.1007/s10055-004-0137-x
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Evaluating design guidelines for reducing user disorientation in a desktop virtual environment

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Cited by 24 publications
(18 citation statements)
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“…Subjective factors are commonly evaluated with questionnaires indicating user experiences of issues such as presence [30], user comfort/disorientation [24] and cybersickness [17].…”
Section: Evaluation Of 3d User Interfacesmentioning
confidence: 99%
See 3 more Smart Citations
“…Subjective factors are commonly evaluated with questionnaires indicating user experiences of issues such as presence [30], user comfort/disorientation [24] and cybersickness [17].…”
Section: Evaluation Of 3d User Interfacesmentioning
confidence: 99%
“…Contributing issues include user disorientation [8,24], wayfinding problems [20] and interaction difficulties [16]. One way to support navigation is the use of explicit navigation aids [23].…”
Section: Navigation Tasks In Virtual Environmentsmentioning
confidence: 99%
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“…r It is a common idea that Virtual and Augmented Reality systems can facilitate the execution of tasks. But, if they are not well designed, users will face usability problems, such as motion sickness, difficulty of navigation or spatial disorientation [3] [4]. Furthermore, there are other problems specific to these technologies: high cost, performance and availability of software, database management, input and output devices, data visualization, mathematical description and representation of physical processes.…”
Section: Introductionmentioning
confidence: 99%