2009 Seventh International Conference on Creating, Connecting and Collaborating Through Computing 2009
DOI: 10.1109/c5.2009.9
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Etoys for One Laptop Per Child

Abstract: We present an overview of the "OLPC Etoys" system, describe the intensive two-year development effort that produced the system, and discuss lessons learned.

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Cited by 14 publications
(10 citation statements)
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“…As a tool providing blocks programming to create games and simulations, it made a significant step in moving away from "hard and boring" toward "accessible and exciting." Similar block approaches were later found in Squeak eToys [28,29], Alice [30], and ten years later in Scratch [31]. Unlike the programing approaches discussed above, blocks programming has stayed with AgentSheets for over 20 years now.…”
Section: Syntactic Challenges and Beyondmentioning
confidence: 83%
“…As a tool providing blocks programming to create games and simulations, it made a significant step in moving away from "hard and boring" toward "accessible and exciting." Similar block approaches were later found in Squeak eToys [28,29], Alice [30], and ten years later in Scratch [31]. Unlike the programing approaches discussed above, blocks programming has stayed with AgentSheets for over 20 years now.…”
Section: Syntactic Challenges and Beyondmentioning
confidence: 83%
“…For example, there is only a single work in the domain of scientific simulations which aims at creating an effect. While interactive simulations have often been proposed as a medium for education, and live coding does cover the live creation of visual simulations, there seems to be little work on programming interactive ones live in talks, presentations, or even performances [9]. Another surprisingly uncovered domain in the corpora is game development.…”
Section: Future Application Domainsmentioning
confidence: 99%
“…Many end-user programming environments including Scratch [43], Squeak/EToys [7], Alice [4], and AgentSheets include programming palettes (libraries) of building blocks (see also in Figure 2, the Conditions and Actions palette). The main purpose of these palettes is to allow end users to browse building blocks, explore them and employ them by dragging and dropping them into operational programs.…”
Section: Latent Programsmentioning
confidence: 99%
“…More recent systems aimed at end-users such a Scratch [43], Alice [4] and Squeak/eToys [7] employ similar approaches.…”
Section: Related Workmentioning
confidence: 99%