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2020
DOI: 10.1007/s10055-020-00446-6
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Estimating cybersickness from virtual reality applications

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Cited by 74 publications
(67 citation statements)
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References 19 publications
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“…Moreover, in the predictive path models of cybersickness this variable was always a significant and positive predictor after statistically controlling for the rest of the predictors. These results are congruent with previous findings indicating that motion sickness and cybersickness share similar symptomatology and are positively related (Mazloumi et al, 2018;Nesbitt et al, 2017;Rebenitsch & Owen, 2021). The path analyses also revealed that cognitive stress, past headaches and stomach aches, were unique predictors positively related with the post-immersion cybersickness scale scores.…”
Section: Cybersickness Susceptibilitysupporting
confidence: 90%
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“…Moreover, in the predictive path models of cybersickness this variable was always a significant and positive predictor after statistically controlling for the rest of the predictors. These results are congruent with previous findings indicating that motion sickness and cybersickness share similar symptomatology and are positively related (Mazloumi et al, 2018;Nesbitt et al, 2017;Rebenitsch & Owen, 2021). The path analyses also revealed that cognitive stress, past headaches and stomach aches, were unique predictors positively related with the post-immersion cybersickness scale scores.…”
Section: Cybersickness Susceptibilitysupporting
confidence: 90%
“…These variables could be used to create a screening model of user susceptibility that could identify those individuals more at risk from suffering high levels of cybersickness. Indeed, there is research that has attempted to find generalizable predictive models of cybersickness (Bokelman & Lingum, 2017;Rebenitsch & Owen, 2021). If those users that are highly susceptible to cybersickness could be identified with sufficient accuracy, then special VR immersion protocols such as those proposed by Rebenitsch & Owen (2021) could be created for them in order to mitigate as much as possible their experiences of cybersickness.…”
Section: Practical Implicationsmentioning
confidence: 99%
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“…As is shown in Table 5, the median value in the arrow group (94.52%) was significantly higher than those in the smile group (83.94%). Simulator sickness includes a "visual induced motion sickness (VIMS), visual simulation sickness, virtual reality-induced symptoms and effects" [37]. It is often caused by the visually induced perception of movement, not only by a motion [38].…”
Section: Objective Data Analysesmentioning
confidence: 99%
“…Scientific problematics of investigation into VR technologies in educational sphere are very wide. The most urgent topics related with VR vary from the technical aspects of immersive effects to the issues of teaching in primary school ( [4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20], [21,22], [23,24]).…”
Section: Introductionmentioning
confidence: 99%