2019
DOI: 10.1007/978-981-32-9582-7_4
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Escaping into a Simulated Environment: A Preliminary Investigation into How MMORPGs Are Used to Cope with Real Life Stressors

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Cited by 6 publications
(1 citation statement)
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“…In previous studies, it was reported that psychiatric symptoms ( Hygen et al., 2020 ) and physical symptoms ( Aziz, Nordin, Abdulkadir, & Salih, 2021 ) were more common in the group with Internet gaming disorder. However, some reports suggest that games are used as self-medication to cope with real life stressors ( Bowditch, Naweed, & Chapman, 2019 ). Other studies also suggest that games enhance creativity and cognitive performance ( Jackson et al., 2012 ; Ruiz-Ariza, Casuso, Suarez-Manzano, & Martínez-López, 2018 ).…”
Section: Discussionmentioning
confidence: 99%
“…In previous studies, it was reported that psychiatric symptoms ( Hygen et al., 2020 ) and physical symptoms ( Aziz, Nordin, Abdulkadir, & Salih, 2021 ) were more common in the group with Internet gaming disorder. However, some reports suggest that games are used as self-medication to cope with real life stressors ( Bowditch, Naweed, & Chapman, 2019 ). Other studies also suggest that games enhance creativity and cognitive performance ( Jackson et al., 2012 ; Ruiz-Ariza, Casuso, Suarez-Manzano, & Martínez-López, 2018 ).…”
Section: Discussionmentioning
confidence: 99%