2022
DOI: 10.1556/2006.2022.00071
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Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study

Abstract: Background and aims Internet gaming disorder (IGD) is known to cause various psychological and physical complications. Through data collected from an adolescent prospective longitudinal cohort, we examined how IGD is related to lifestyle and physical symptoms, as well as the temporal relationship between them. Methods This study was conducted as part of iCURE (Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolesc… Show more

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Cited by 8 publications
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“…Of particular interest was the finding that neck and shoulder complaints were common due to the fact that these parts of the body remained fixed in the same posture while playing. There are two studies that have examined DES in online gaming addicts; a South Korean study followed a population of adolescents who exhibited risk for IGD for a full year and found an increase in the occurrence of dry eye symptoms [ 17 ]. The validation study for the DES questionnaire, which included a group of 150 ophthalmic patients and fifty addicted gamers, found that higher DESQ scores were associated with a higher total pathological internet use score, more time spent on a screen-enabled device, male gender, and belonging to the gaming-addicted group [ 9 ].…”
Section: Discussionmentioning
confidence: 99%
“…Of particular interest was the finding that neck and shoulder complaints were common due to the fact that these parts of the body remained fixed in the same posture while playing. There are two studies that have examined DES in online gaming addicts; a South Korean study followed a population of adolescents who exhibited risk for IGD for a full year and found an increase in the occurrence of dry eye symptoms [ 17 ]. The validation study for the DES questionnaire, which included a group of 150 ophthalmic patients and fifty addicted gamers, found that higher DESQ scores were associated with a higher total pathological internet use score, more time spent on a screen-enabled device, male gender, and belonging to the gaming-addicted group [ 9 ].…”
Section: Discussionmentioning
confidence: 99%