“…Gamers are able to explore different identities and 'inhabit' roles, which would normally be inaccessible to them (Akkerman et al, 2009;Shaffer et al, 2005;Winn, 2002). They are able to alter and change various situations and environments, which in real life would be unalterable; view various phenomena which they may be impossible to witness for real and observe the behaviour of particular environments in different periods of time and changing over time (Rickard and Oblinger, 2004;Squire, 2003Squire, , 2008. Video games can be introduced into lessons by using games in class discussions and making links to taught material, introducing some of the fundamentals of video games into teaching in order to make learning more game-like, assigning particular video games as homework, using educational video games and commercial off-the-shelf video games (COTS) for teaching purposes and creating and designing games to suit the learning needs of the class (Prensky, 2006).…”