“…Dillenbroug and Jermann argued that teachers who 'orchestrate' the classroom and its technologies are constantly facing multi-constraint management problems [17]. Common challenges include lack of time [12,14,18,30,32,33,48,50], connecting games with learning objectives [11,14,18,33,58], identifying teachable moments during gameplay [12,33], and classroom management [14,58]. Such challenges may become more critical for games such as ST Math, that are built to be played more frequently and for the whole academic year, and in alignment with the curriculum.…”