2020
DOI: 10.1002/batt.202000120
|View full text |Cite
|
Sign up to set email alerts
|

Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research**

Abstract: We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University (from undergraduate to doctorate levels) and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in an immersive way. They allow experiencing impossible situations in real life, such as building with hands battery active material crystal structu… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
22
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5

Relationship

4
1

Authors

Journals

citations
Cited by 9 publications
(28 citation statements)
references
References 53 publications
0
22
0
Order By: Relevance
“…[11,12] Mixed Reality is another emerging technology that usually refers to an AR experience where the user can interact with the projected holograms by receiving feedback from them (Figure 1b). [13] In a couple of previous publications we have introduced for the first time a series of VR serious (or educative) games we have developed for education and popularization of electrochemical energy storage (batteries) science [14,15] and for which we won one of the French Prizes for Pedagogical Innovation in 2019. [16] These VR games include one allowing to build crystallographic structures by applying symmetry operations just with the hands, another game allowing to calculate the geometrical tortuosity of electrodes by flying through them, another one allowing to explore materials in 3D and other two games allowing to drive and Electric Vehicle (EV) powered by three types of battery technologies (Lithium Ion, Lithium Sulfur and Lithium Air) in a virtual environment.…”
Section: Towards a Metaverse For Energy Storage Educationmentioning
confidence: 99%
See 3 more Smart Citations
“…[11,12] Mixed Reality is another emerging technology that usually refers to an AR experience where the user can interact with the projected holograms by receiving feedback from them (Figure 1b). [13] In a couple of previous publications we have introduced for the first time a series of VR serious (or educative) games we have developed for education and popularization of electrochemical energy storage (batteries) science [14,15] and for which we won one of the French Prizes for Pedagogical Innovation in 2019. [16] These VR games include one allowing to build crystallographic structures by applying symmetry operations just with the hands, another game allowing to calculate the geometrical tortuosity of electrodes by flying through them, another one allowing to explore materials in 3D and other two games allowing to drive and Electric Vehicle (EV) powered by three types of battery technologies (Lithium Ion, Lithium Sulfur and Lithium Air) in a virtual environment.…”
Section: Towards a Metaverse For Energy Storage Educationmentioning
confidence: 99%
“…In one of these publications, we have also presented the prototype of a new type of educative game, called Smart Grid MR implicating a player driving a batterypowered EV in the VR environment in interaction with players acting on 3D-printed power generators (one wind generator, one solar panel and one water funnel). [14] MR in the name of this educative game stands for Mixed Reality but in the sense of putting the virtual environment in interaction with objects of the real world. Indeed, in this educative game, blowing a wind generator and illuminating a solar panel generates virtual power which is stored in a Redox Flow Battery (RFB) in the virtual environment giving immediately power to stations where the EV can be recharged.…”
Section: Towards a Metaverse For Energy Storage Educationmentioning
confidence: 99%
See 2 more Smart Citations
“…AR and VR can be considered among the key technologies to create a detailed visualization of the assets. [ 213 ] In the battery field, VR and MR have been recently developed by Franco et al [ 214 ] as powerful tools for teaching battery concepts and for analyzing results such as the 3D morphology of battery electrodes arising from tomography characterizations or physics‐based simulations of their manufacturing process. VR offers fully immersive and interactive virtual environments powered with models of the physical world.…”
Section: Current and Near‐future Developments In Digitalization Of Th...mentioning
confidence: 99%