2022
DOI: 10.1002/batt.202200369
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From Battery Manufacturing to Smart Grids: Towards a Metaverse for the Energy Sciences**

Abstract: We present two digital-based educative games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR) environment where the EV can be recharged, and the other players control the electricity produced, distributed, consumed and stored by interacting with 3D-printed devices.

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Cited by 9 publications
(7 citation statements)
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References 42 publications
(73 reference statements)
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“…Then, the operation status of production line is visualized by retrieving the existing data [33]. One used-case example for a digital twin in battery manufacturing is SIMUBAT 4.0, which is the digital platform of the pilot manufacturing line of LIBs in the laboratory of Prof. Franco from CNRS [34]. Another example is the Tecnomatix Plant Simulation (PLM Solutions) using the digital twin of the standard battery manufacturing processes [35].…”
Section: Digital Twins For Battery Cell Manufacturingmentioning
confidence: 99%
“…Then, the operation status of production line is visualized by retrieving the existing data [33]. One used-case example for a digital twin in battery manufacturing is SIMUBAT 4.0, which is the digital platform of the pilot manufacturing line of LIBs in the laboratory of Prof. Franco from CNRS [34]. Another example is the Tecnomatix Plant Simulation (PLM Solutions) using the digital twin of the standard battery manufacturing processes [35].…”
Section: Digital Twins For Battery Cell Manufacturingmentioning
confidence: 99%
“…[35] We have already reported the technical details and case studies about these serious games and others in previous publications. [35][36][37] We have also developed and analyzed a VR digital twin of our battery manufacturing pilot line, Simubat 4.0 Gen-1, also usable from the web (Figure 2). [36,38] With Simubat 4.0 Gen-1 it was possible to explore our battery pilot line using VR allowing users to immerse themselves in it and virtually manufacture a cell by going through all manufacturing steps in a sequential manner.…”
Section: Examples Of Digital Educational Tools Developed In Our Resea...mentioning
confidence: 99%
“…As the car accelerates, the virtual battery cell discharges faster and the available charge decreases [35] . We have already reported the technical details and case studies about these serious games and others in previous publications [35–37] …”
Section: Introductionmentioning
confidence: 97%
“…Here, we introduce a system for sharing information about virtual space. The metaverse application has been explored in education 36 and gaming, 37 where it has been shown to enhance communication among participants by sharing information about the virtual space. However, these studies use immersive VR, wherein all participants must wear HMDs to provide a highly immersive experience.…”
Section: Related Workmentioning
confidence: 99%