Adjunct Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology 2012
DOI: 10.1145/2380296.2380306
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Enjoying virtual handcrafting with ToolDevice

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Cited by 20 publications
(12 citation statements)
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“…The clay based modeling is extended by Sheng et al [25] who use clay for direct, fine-grained manipulation. Arisandi et al introduce tangible tools such as a hammer or a knife, for modeling in an augmented reality (AR) environment [4]. MirageTable is a general-purpose mixed-reality environment targeting collaborative scenarios, that supports physics based interaction with existing physical objects [5].…”
Section: Mixed-reality Modeling Environmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…The clay based modeling is extended by Sheng et al [25] who use clay for direct, fine-grained manipulation. Arisandi et al introduce tangible tools such as a hammer or a knife, for modeling in an augmented reality (AR) environment [4]. MirageTable is a general-purpose mixed-reality environment targeting collaborative scenarios, that supports physics based interaction with existing physical objects [5].…”
Section: Mixed-reality Modeling Environmentsmentioning
confidence: 99%
“…MixFab provides a mixed-reality environment, in which users can interact naturally without the need to wear props [4,15] or being constrained by physicality [25].…”
Section: Mixed-reality Modeling Environmentsmentioning
confidence: 99%
“…Instead of using gestures, ToolDevice [3] provides users with physical props: a knife prop cuts objects and a hammer joins them. Similarly, SPATA [96] is a set of tools that can transfer measurements from the physical world to the digital and back.…”
Section: Spatial Input and Augmented Reality Outputmentioning
confidence: 99%
“…Gustafson et al [2010] studied the use of hand gestures in free air as a control input for a virtual shape without visual feedback, Song et al [2006] used annotation squiggles with a pen, Arisandi et al [2012] employed specialized hand-held tools, and Cho et al [2012] used a depth camera to track hand gestures in shaping a virtual object using a virtual pottery wheel. Recently, similar ideas were integrated with fabrication technologies, such as laser cutters [Johnson et al 2012;Mueller et al 2012] or the RepRap 3D printer [Patel 2011].…”
Section: Related Workmentioning
confidence: 99%