We present an augmented airbrush that allows novices to experience the art of spray painting. Inspired by the thriving field of smart tools, our handheld device uses 6DOF tracking; augmentation of the airbrush trigger; and a specialized algorithm to restrict the application of paint to a preselected reference image. Our device acts both as a physical spraying device and as an intelligent assistive tool, providing simultaneous manual and computerized control. Unlike prior art, here the virtual simulation guides the physical rendering (inverse rendering), allowing for a new spray painting experience with singular physical results. We present our novel hardware design, control software, and a user study that verifies our research objectives.
In this paper we explore human-computer interaction for carving, building upon our previous work with the FreeD digital sculpting device. We contribute a new tool design (FreeD V2), with a novel set of interaction techniques for the fabrication of static models: personalized toolpaths, manual overriding, and physical merging of virtual models. We also present techniques for fabricating dynamic models, which may be altered directly or parametrically during fabrication. We demonstrate a semi-autonomous operation and evaluate the performance of the tool. We end by discussing synergistic cooperation between human and machine to ensure accuracy while preserving the expressiveness of manual practice.
Accessing printed text in a mobile context is a major challenge for the blind. A preliminary study with blind people reveals numerous difficulties with existing state-of-the-art technologies including problems with alignment, focus, accuracy, mobility and efficiency. In this paper, we present a finger-worn device, FingerReader, that assists blind users with reading printed text on the go. We introduce a novel computer vision algorithm for local-sequential text scanning that enables reading single lines, blocks of text or skimming the text with complementary, multimodal feedback. This system is implemented in a small finger-worn form factor, that enables a more manageable eyes-free operation with trivial setup. We offer findings from three studies performed to determine the usability of the FingerReader.
We present an approach to combining digital fabrication and craft, demonstrating a hybrid interaction paradigm where human and machine work in synergy. The FreeD is a hand-held digital milling device, monitored by a computer while preserving the makers freedom to manipulate the work in many creative ways. Relying on a pre-designed 3D model, the computer gets into action only when the milling bit risks the objects integrity, preventing damage by slowing down the spindle speed, while the rest of the time it allows complete gestural freedom. We present the technology and explore several interaction methodologies for carving. In addition, we present a user study that reveals how synergetic cooperation between human and machine preserves the expressiveness of manual practice. This quality of the hybrid territory evolves into design personalization. We conclude on the creative potential of open-ended procedures within this hybrid interactive territory of manual smart tools and devices.
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