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2018
DOI: 10.1155/2018/8194726
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Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector-Camera Devices

Abstract: As smartphones, tablet computers, and other mobile devices have continued to dominate our digital world ecosystem, there are many industries using mobile or wearable devices to perform Augmented Reality (AR) functions in their workplaces in order to increase productivity and decrease unnecessary workloads. Mobile-based AR can basically be divided into three main types: phonebased AR, wearable AR, and projector-based AR. Among these, projector-based AR or Spatial Augmented Reality (SAR) is the most immature and… Show more

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Cited by 25 publications
(14 citation statements)
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“…This advantage is extended to our system by integrating Vuforia-based PCBA tracking to facilitate the real-time alignment of projected virtual components upon transforming the coordinate frames. Additionally, to ensure the projection appearance is invariant to its intended state, we perform geometric and radiometric (photometric) compensation [ 21 ] prior to rendering the components upon the scene.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…This advantage is extended to our system by integrating Vuforia-based PCBA tracking to facilitate the real-time alignment of projected virtual components upon transforming the coordinate frames. Additionally, to ensure the projection appearance is invariant to its intended state, we perform geometric and radiometric (photometric) compensation [ 21 ] prior to rendering the components upon the scene.…”
Section: Methodsmentioning
confidence: 99%
“…A key consideration to any SAR system is existence of crosstalk between projected imagery and camera feedback in the visible light spectrum in vision-based pro-cam devices [ 21 ]. Additionally, ambient light interference (brightness) [ 9 , 11 , 19 , 21 , 39 ], occlusion [ 7 , 19 , 39 ], deformation of projected information [ 7 , 11 ], low color fidelity [ 11 ], higher latency [ 11 ], aliasing artifacts, limited projector’s FOV [ 11 ], registration inaccuracy [ 11 , 13 ], projector mounting decision [ 13 ], and texture surface complexity (contrast) [ 11 , 19 , 21 , 39 ] (rectified by real-time radiometric compensation) causing transparent or confusing visual appearances [ 11 , 13 , 21 ] are important factors that are not ignorable when designing such a system. The authors in [ 40 ] propose a number of algorithm and hardware solutions to these challenges including, but not limited to, dually modulating or reallocating a light source in high dynamic range (HDR) projection, applying a surface modulation technique to project a static HDR image in ambient light, providing natural augmentation by employing high speed and low latency projection systems, subpixel shifting of overlapped multiple image planes for high resolution projection, applying more than three color primaries for multispectral projection, projecting view-dependent images from various directions to optically varying screens for light field projection, etc.…”
Section: Methodsmentioning
confidence: 99%
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“…Overall, AR user experience has been studied in many contexts, however (see e.g. Dirin & Laine 2018;Ko, Chang, & Ji 2013;Siriborvornratanakul 2018;Zhou 2018).…”
Section: Future Inspiration: Other Kinds Of Ar Storiesmentioning
confidence: 99%
“…The projection patterns and their complementarity at 120 Hz are sufficient to generate undetected projections to the HVS [35,36,37]. Color-wheel filter-based 3D projectors with the DLP principle can emit 120-Hz color-plane patterns [38,39].…”
Section: Introductionmentioning
confidence: 99%