This paper presents the initial results of a two-year research project, Data Journalism Work Practices, which focuses on newsrooms in Finland, the UK and the US. Data journalism or data-driven journalism has been defined simply as journalism based on large data sets (Rogers 2011;Bounegru et al. 2012.) According to our ongoing research on data journalism work methods, we can claim this has been an oversimplification. Based on six interviews of leading Finnish, American and British data journalists we can claim that there are already at least three different models for organizing data journalism work practices, and two main streams of data journalism, not just one.
This article analyzes the ethical discussion focusing on the Facebook emotional contagion experiment published by the <em>Proceedings of the National Academy of Sciences</em> in 2014. The massive-scale experiment manipulated the News Feeds of a large amount of Facebook users and was successful in proving that emotional contagion happens also in online environments. However, the experiment caused ethical concerns within and outside academia mainly for two intertwined reasons, the first revolving around the idea of research as manipulation, and the second focusing on the problematic definition of informed consent. The article concurs with recent research that the era of social media and big data research are posing a significant challenge to research ethics, the practice and views of which are grounded in the pre social media era, and reflect the classical ethical stances of utilitarianism and deontology.
This paper presents a state-of-the-art overview on journalism and its opportunities and challenges in virtual reality. First we take a look at what kind of real-life journalistic experiments there have been made in this field so far, then we analyze the research literature on journalistic VR. The paper proceeds to discuss the emergence of virtual reality and immersive journalism explored in the latest reports in the fields of HCI and VR design. In order to analyse VR-journalism further, early draft of analysis model is being developed based on sample of three VR-productions and four VR-applications. The paper concludes to discuss the results of the analysis and outlines more advanced and interdisciplinary research approach for studying and designing journalistic VR productions.
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