“…Experiential learning is defined as “a process of constructing knowledge that involves a creative tension …… that is responsive to contextual demands” (Kolb & Kolb, , p. 194). Previous researchers have developed experiential games to teach subjects including production and operations management, project management, and SCM (Fish, ; Hoogeweegen et al., ; Heriot et al., ; Kolenko, ; Klotz, ; Piercy, ; Umble, Umble, & Artz, ; Visich, Gu, & Khumawala, ). The SC‐Mark experiential lab game adds to the body of literature on interdisciplinary learning, experiential gaming, and simulation.…”