Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Celebrating Interdependence - CHI '94 1994
DOI: 10.1145/191666.191729
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Enhancing the explanatory power of usability heuristics

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Cited by 734 publications
(318 citation statements)
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“…The study of mobile gaming applies concepts of usability and flow experience that have constituted research of human-computer interaction (HCI) (Nielsen, 1994a;Pace, 2004;Pilke, 2004;Noiwan & Norcio, 2006;Choi et al, 2007;Edwards et al, 2008;Lee et al, 2010). The former originating from Nielsen has been widely used in the interface design of artifacts (Nielsen, 1994a).…”
Section: Literature Reviewmentioning
confidence: 99%
See 2 more Smart Citations
“…The study of mobile gaming applies concepts of usability and flow experience that have constituted research of human-computer interaction (HCI) (Nielsen, 1994a;Pace, 2004;Pilke, 2004;Noiwan & Norcio, 2006;Choi et al, 2007;Edwards et al, 2008;Lee et al, 2010). The former originating from Nielsen has been widely used in the interface design of artifacts (Nielsen, 1994a).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The former originating from Nielsen has been widely used in the interface design of artifacts (Nielsen, 1994a). The latter developed by Csikszentmihalyi, has been applied to fields of gaming, social/religious convensions, sports, and e-commerce shopping (Csikszentmihalyi, 1975;Csikszentmihalyi, 1990;Hoffman & Novak, 1996;Koufaris, 2002).…”
Section: Literature Reviewmentioning
confidence: 99%
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“…In usability engineering, heuristics are general principles or broad usability guidelines that have been used to design and evaluate interactive systems [29]. Heuristic evaluation is the use of said principles as a usability inspection method by experts to identify usability problems in an existing design as part of an iterative design process [27,28].…”
Section: Introductionmentioning
confidence: 99%
“…In Interface Design, Norman [21] classically advocated for interfaces that are clear from clutter and distraction, allowing users to focus on the task at hand. Nielsen [20] defended the need for interfaces where dialogues do not contain information that is "rarely needed". Although much has happened in interface design since then, the drive for minimal information remains largely influential.…”
Section: Introductionmentioning
confidence: 99%