Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2016
DOI: 10.1145/2968120.2987729
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Heuristic Evaluation for Gameful Design

Abstract: Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting… Show more

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Cited by 47 publications
(90 citation statements)
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References 32 publications
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“…The evaluation team must come together to determine the most appropriate set of usability heuristics according to the specific software domain. Several works state that the ten usability principles proposed by Nielsen fail to cover relevant aspects of usability when they are used to evaluate new emerging categories of software systems such as e-commerce applications [17], transactional websites [9], applications for touchscreen-based mobile devices [30], videogames [13], banking systems [26], etc. There is enough evidence in the literature proving that the conventional Nielsen's heuristics are no longer suitable for the kinds systems that currently exist [10].…”
Section: Trainingmentioning
confidence: 99%
“…The evaluation team must come together to determine the most appropriate set of usability heuristics according to the specific software domain. Several works state that the ten usability principles proposed by Nielsen fail to cover relevant aspects of usability when they are used to evaluate new emerging categories of software systems such as e-commerce applications [17], transactional websites [9], applications for touchscreen-based mobile devices [30], videogames [13], banking systems [26], etc. There is enough evidence in the literature proving that the conventional Nielsen's heuristics are no longer suitable for the kinds systems that currently exist [10].…”
Section: Trainingmentioning
confidence: 99%
“…Specific domains such as education [2], or health [17] rely more especially on structural gamification (defined as the use of game elements that do not alter the content of the activity [8]). To be effective, the motivational affordances of such gamified systems (properties that allow users to satisfy their psychological needs [22]) should be designed with a deep understanding of human motivation [3,22]. Recent studies emphasise the importance of meaningfulness in the design process [14,3,16].…”
Section: Introductionmentioning
confidence: 99%
“…Recent studies emphasise the importance of meaningfulness in the design process [14,3,16]. Game elements should make sense to users, creating explicit connections to the given activity, and supporting feelings of competence, autonomy and relatedness, identified as essential in Self-Determination Theory [19,22,16]. On the contrary, non-meaningful elements may be ignored or worst may demotivate users [16,3].…”
Section: Introductionmentioning
confidence: 99%
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“…That is, challenges, feedback, or other elements of gamified driving need to line up with the objectives of safely maneuvering a vehicle and responding to critical events. More recently, Tondello et al (2016) compiled a comprehensive set of heuristics for evaluating gameful design based on a review of guidelines by authors including Chou (2015) , Deterding (2015) , and others. These publications demonstrate a growing body of knowledge concerned with designing effective gamification.…”
Section: Gamificationmentioning
confidence: 99%