2021
DOI: 10.5815/ijmecs.2021.05.01
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Enhancing Math-class Experience throughout Digital Game-based Learning, the case of Moroccan Elementary Public Schools

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Cited by 10 publications
(11 citation statements)
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References 54 publications
(71 reference statements)
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“…Gamification is an effective approach to enhancing student engagement in learning mathematics. The application of gamification in mathematics can improve the learning experience and support students in staying engaged, motivated, and confident in their skills (Chen et al, 2023;Bouzid et al, 2021;Deng et al, 2020;Denham, 2019;Lanuza, 2020;Yang and Chen, 2021). If students previously felt bored and hesitant to participate in mathematics learning activities, incorporating gaming elements such as leader boards, points, badges, or skill levels that can be improved will challenge them and actively involve them in mathematical activities.…”
Section: What Are the Aspects Of The Effectiveness Of Gamification In...mentioning
confidence: 99%
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“…Gamification is an effective approach to enhancing student engagement in learning mathematics. The application of gamification in mathematics can improve the learning experience and support students in staying engaged, motivated, and confident in their skills (Chen et al, 2023;Bouzid et al, 2021;Deng et al, 2020;Denham, 2019;Lanuza, 2020;Yang and Chen, 2021). If students previously felt bored and hesitant to participate in mathematics learning activities, incorporating gaming elements such as leader boards, points, badges, or skill levels that can be improved will challenge them and actively involve them in mathematical activities.…”
Section: What Are the Aspects Of The Effectiveness Of Gamification In...mentioning
confidence: 99%
“…Based on conducted studies, it has been found that gamification can increase students' learning motivation, especially for those with low to moderate self-confidence levels in mathematics. Furthermore, motivating tasks, challenges, competitions, rewards and performance improvements can increase students' motivation to learn mathematics (Bouzid et al, 2021;Jagust et al, 2018;Jarrah et al, 2022;Lanuza, 2020;Lanuza et al, 2020;Nasir et al, 2023;Yang and Chen, 2021). By allowing students to select their own challenges and rewards, gamification also helps to personalise maths learning by progressing at their own pace and receiving immediate feedback (Bouzid et al, 2021;Hamid et al, 2022;Hernandez-Nieto and Martinez, 2019;Jarrah et al, 2022;Lanuza, 2020).…”
Section: What Are the Aspects Of The Effectiveness Of Gamification In...mentioning
confidence: 99%
“…The use of gamification in learning environments can positively impact the learning outcome [25]. It is being used to motivate students to realise specific tasks and improve their motivation and concentration [26]. In this case, the use of a narrative is essential to measure the engagement and impact of gamification activities [27].…”
Section: Gamificationmentioning
confidence: 99%
“…3 / 25 experience that encourages exploration and experimentation. Additionally, they can increase student engagement and motivation while providing a platform for collaboration and communication (Bouzid et al, 2021;Kao, 2020).…”
Section: Introductionmentioning
confidence: 99%