Proceedings of the 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa 2006
DOI: 10.1145/1108590.1108596
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Enhanced illumination of reconstructed dynamic environments using a real-time flame model

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Cited by 9 publications
(2 citation statements)
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“…Rendering flames at interactive frame rates has also been explored, this techniques inevitably sacrifice quality for performance. Bridault et al [3] used a spectrophotometer to capture photometric distributions of candles. The intensities are stored on a texture and changes in illumination over time are approximated with an attenuation factor proportional to the size of the flame.…”
Section: Fire Renderingmentioning
confidence: 99%
“…Rendering flames at interactive frame rates has also been explored, this techniques inevitably sacrifice quality for performance. Bridault et al [3] used a spectrophotometer to capture photometric distributions of candles. The intensities are stored on a texture and changes in illumination over time are approximated with an attenuation factor proportional to the size of the flame.…”
Section: Fire Renderingmentioning
confidence: 99%
“…Although the method in [Hul92] depicts flows using stream surfaces constructed by the polygonal tiling of adjacent pairs of streamlines, it is focused only on steady flow where all the time derivatives of the flow field vanish. For real‐time applications of the flame, Bridault and his colleagues [BLLR06, BLRR07] model flame shapes using NURBS surfaces. Although their approaches are similar to ours, smoke is more challenging because of complex behaviour and diffusive nature over time.…”
Section: Related Workmentioning
confidence: 99%