2019
DOI: 10.48550/arxiv.1906.12251
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Engineering study on the use of Head-Mounted display for Brain- Computer Interface

Anton Andreev,
Grégoire Cattan,
M Congedo
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Cited by 2 publications
(5 citation statements)
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“…The lower latencies observed with the HMD setup than the LED screen setup suggested faster temporal dynamics for the immersive VR apparatus ( Iwama et al, 2022 ). Although this observation is consistent with findings in the literature ( Cattan et al, 2021 ), variations are particularly subject to protocols that rely on sending triggers for synchronization ( Wang et al, 2016 ; Lees et al, 2018 ) and specifications of the hardware apparatuses ( Rebenitsch and Owen, 2017 ; Cattan et al, 2018 ; Andreev et al, 2019 ; Wilson, 2023 ).…”
Section: Resultssupporting
confidence: 91%
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“…The lower latencies observed with the HMD setup than the LED screen setup suggested faster temporal dynamics for the immersive VR apparatus ( Iwama et al, 2022 ). Although this observation is consistent with findings in the literature ( Cattan et al, 2021 ), variations are particularly subject to protocols that rely on sending triggers for synchronization ( Wang et al, 2016 ; Lees et al, 2018 ) and specifications of the hardware apparatuses ( Rebenitsch and Owen, 2017 ; Cattan et al, 2018 ; Andreev et al, 2019 ; Wilson, 2023 ).…”
Section: Resultssupporting
confidence: 91%
“…The shorter latencies observed in the HMD setup compared to the LED screen setup can likely be attributed to the hardware characteristics of the display technology, which could facilitate faster triggering and data transmission ( Cattan et al, 2018 ; Andreev et al, 2019 ).…”
Section: Discussionmentioning
confidence: 99%
“…3.4). Four continuous model instances are being used in this project, with a separate instance for each gesture (1)(2)(3)(4). This is both because the EMG information for each gesture is very different/unique and because this model is used for the regression of a particular input (gesture), not the classification of different gestural states.…”
Section: Machine Learningmentioning
confidence: 99%
“…Recent technological advances and the improved affordability of VR equipment have allowed VR to be useful for education [7], military training operations [5] and music instrument performance [15]. Due to such promise, contemporary research has investigated the use of biometric EEG data, with a commercial Head Mounted Display (HMD) to create a Brain-Computer Interface (BCI) [1,16]. However, other forms of biometric data more significant for music practice can be used within VR to compose and perform music -namely, EMG.…”
Section: Introductionmentioning
confidence: 99%
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