2022
DOI: 10.1007/978-3-031-03789-4_25
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Classifying Biometric Data for Musical Interaction Within Virtual Reality

Abstract: Since 2015, commercial gestural interfaces have widened accessibility for researchers and artists to use novel Electromyographic (EMG) biometric data. EMG data measures musclar amplitude and allows us to enhance Human-Computer Interaction (HCI) through providing natural gestural interaction with digital media. Virtual Reality (VR) is an immersive technology capable of simulating the real world and abstractions of it. However, current commercial VR technology is not equipped to process and use biometric informa… Show more

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Cited by 2 publications
(4 citation statements)
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“…We also intend to build upon previous research in this area from the first author (see Figure 6) with this research enquiry, exploring how 3D virtual elements can be used within game engines (VR/MR) to provide intuitive feedback to guitar students. We will also be building upon our research in [27] to explore how the method presented in this work can be used with the game engine mechanics we built in that enquiry to create interactive music and visuals from EMG data (which is not native to current commercial VR equipment, despite being musically beneficial regarding HCI). This will allow us to decide which type of medium the instructor should be used within and the creative affordances of such medium.…”
Section: Discussionmentioning
confidence: 99%
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“…We also intend to build upon previous research in this area from the first author (see Figure 6) with this research enquiry, exploring how 3D virtual elements can be used within game engines (VR/MR) to provide intuitive feedback to guitar students. We will also be building upon our research in [27] to explore how the method presented in this work can be used with the game engine mechanics we built in that enquiry to create interactive music and visuals from EMG data (which is not native to current commercial VR equipment, despite being musically beneficial regarding HCI). This will allow us to decide which type of medium the instructor should be used within and the creative affordances of such medium.…”
Section: Discussionmentioning
confidence: 99%
“…In [9], performance technique is investigated on the violin instrument using orientation data (from Myo armbands) within set conditions, such as simple musical phrases and set windows of time, in order to observe, structure and understand the data. Our previous work [25][26][27] investigated how musical gestures for the piano (and gestures not using instruments ('in the air')) can be classified using biometric data, from the Myo armbands, with varying levels of efficacy, using continuous…”
Section: Classifying Musical Gesturementioning
confidence: 99%
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