2017
DOI: 10.1016/j.tsc.2017.02.016
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Engineering students’ use of creativity and development tools in conceptual product design: What, when and how?

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Cited by 52 publications
(31 citation statements)
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“…Our studies (Bourgeois-Bougrine, Sandoz, Allena, & Dallez, 2015;Bourgeois-Bougrine et al, 2017) showed that the use of a "pencil and paper" workbook proved very useful in understanding engineering and scriptwriter students' creative process as well as evaluating the nature and effectiveness of the tool used. However, other types of support (computer tab, mobile phone, etc.)…”
Section: Training Evaluationmentioning
confidence: 88%
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“…Our studies (Bourgeois-Bougrine, Sandoz, Allena, & Dallez, 2015;Bourgeois-Bougrine et al, 2017) showed that the use of a "pencil and paper" workbook proved very useful in understanding engineering and scriptwriter students' creative process as well as evaluating the nature and effectiveness of the tool used. However, other types of support (computer tab, mobile phone, etc.)…”
Section: Training Evaluationmentioning
confidence: 88%
“…Thus, contrary to the approach of taking as a starting point users' known and unmet needs for the development of artefacts or services, we propose in this paper a new approach that combines the tools and principles of the DT, those of PE virtual and digital tools in order to think of future needs and develop scenarios of uses as well as prototypes of the selected strategic solutions. It is the result of the identification of a) the pitfalls of our experience of teaching and facilitating DT and creativity workshops in education setting (Bourgeois-Bougrine, Sandoz, Allena, & Dallez, 2015; Bourgeois-Bougrine, Buisine, Vandendriessche, Glaveanu, & Lubart, 2017), b) the benefits of PE in the creation of future services, products and systems (Brangier & Robert, 2014) and c) the recent advances that suggest that digital mock-up (Latorre, Markowski, & Pointet, 2016) and virtual environment promotes ideation and empathy (Guegan et al, 2016;Buisine, Guegan, Barré, Segonds, & Aoussat, 2016;Bourgeois-Bougrine, Richard, Lubart, Burkhardt, & Frantz, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Kampylis and Valtanen (2010) suggest that creative product(s) must be novel (original, unconventional) and appropriate (valuable, useful). In a study by Bourgeois-Bougrine et al (2017), creativity involves the production of original, potentially workable, ideas to solve a problem. We chose to employ a combination of metrics from the design science literature as a framework for evaluating the creativity of our experiment's ideation outcomes.…”
Section: Methodsmentioning
confidence: 99%
“…(Gil, Gardelle, & Tabas, 2018). In this work we especially focus on project based learning (PBL) activities that involve a set of actors in real situations (Bourgeois-Bougrine, Buisine, Vandendriessche, Glaveanu, & Lubart, 2017). This allows future engineers to follow the different technical and analytical steps involved in solving complex problems in socio-technical contexts, and to reflect deeply by taking into consideration all the characteristics and issues of the project's scope (be they social, cultural, economic, political, and technological...) (Adam & Coco, 2018).…”
Section: Introductionmentioning
confidence: 99%