2014
DOI: 10.1007/978-3-642-45432-5_8
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Engaging Children in Play Therapy: The Coupling of Virtual Reality Games with Social Robotics

Abstract: Individuals who have impairments in their motor skills typically engage in rehabilitation protocols to improve the recovery of their motor functions. In general, engaging in physical therapy can be tedious and difficult, which can result in demotivating the individual. This is especially true for children who are more susceptible to frustration. Thus, different virtual reality environments and play therapy systems have been developed with the goal of increasing the motivation of individuals engaged in physical… Show more

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Cited by 9 publications
(6 citation statements)
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References 34 publications
(31 reference statements)
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“…There are some examples of systems in this line of work. In this context, García-Vergara et al [24] describes a virtual reality environment in which children rehabilitate their motor functions blowing virtual bubbles on a monitor with their hands. In [25], adolescents are motivated by simulating everyday activities, which are replicated by a virtual avatar.…”
Section: Introductionmentioning
confidence: 99%
“…There are some examples of systems in this line of work. In this context, García-Vergara et al [24] describes a virtual reality environment in which children rehabilitate their motor functions blowing virtual bubbles on a monitor with their hands. In [25], adolescents are motivated by simulating everyday activities, which are replicated by a virtual avatar.…”
Section: Introductionmentioning
confidence: 99%
“…Therapeutic XR has been found to be an important tool for play therapy and in other therapeutic activities when used with specific approaches for development of self-expression, social competency, and moral development (Barajas et al, 2017;García-Vergara et al, 2014;Riva, 2005). In addition, it allows therapists to experience firsthand the strategies and approaches a child may use to self-regulate or manage stress.…”
Section: Clinical Applicationsmentioning
confidence: 99%
“…In order to enable collection of a non-biased data collection process for the randomized trails, we employed a platform called Super Pop VR TM [23], [24], a motivating virtual reality game used to track upper-body movements using the Kinect camera from Microsoft. The objective of the Super Pop VR TM game is to pop random bubbles that appear on screen; for the user, the execution of a reaching movement is necessary to successfully reach for and pop the 'bubble' (Figure 6).…”
Section: A Super Pop Vr Tmmentioning
confidence: 99%