The 23rd IEEE International Symposium on Robot and Human Interactive Communication 2014
DOI: 10.1109/roman.2014.6926369
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Developing a baseline for upper-body motor skill assessment using a robotic kinematic model

Abstract: In the rehabilitation field, determining the effectiveness of an intervention protocol begins by comparing the individual's movement characteristics against a baseline. In most settings, this baseline is determined through clinical studies involving a range of patients belonging to the same demographic group. Unfortunately, this leads to a process that is difficult to repeat for all patient demographics, or all movement characteristics, given the demands on clinicians' and patients' time for performing such cl… Show more

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Cited by 2 publications
(3 citation statements)
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“…For shoulder and elbow ROM angle calculations, we adhered to the definition of angles between two limb segments used in various biomechanics scenarios; we then calculate the difference between the final joint angle and the initial joint angle [ 32 , 33 ]. Further details on computing the elbow and shoulder joint angles can be found in Garcia-Vergara et al [ 28 ].…”
Section: Methodsmentioning
confidence: 99%
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“…For shoulder and elbow ROM angle calculations, we adhered to the definition of angles between two limb segments used in various biomechanics scenarios; we then calculate the difference between the final joint angle and the initial joint angle [ 32 , 33 ]. Further details on computing the elbow and shoulder joint angles can be found in Garcia-Vergara et al [ 28 ].…”
Section: Methodsmentioning
confidence: 99%
“…We recently developed a virtual reality evaluation game called Super Pop VR using a low-cost VR system to increase access to a motion analysis system at home [ 27 , 28 ]. Since Super Pop VR is designed as an interactive game, the person involved in the test is also not aware of being evaluated.…”
Section: Introductionmentioning
confidence: 99%
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