IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.
DOI: 10.1109/icalt.2004.1357420
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Enforcing cooperative storytelling: first studies

Abstract: In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multiuser touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different design choices o… Show more

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Cited by 27 publications
(25 citation statements)
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“…Most of the work on fantasy play in the HCI literature has explicitly concentrated on story telling [3,4,18]. StoryMat [4], for example, is an interactive mat composed of a set of technology augmented physical toys designed to support collaborative storytelling.…”
Section: Fantasy Play and Technologymentioning
confidence: 99%
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“…Most of the work on fantasy play in the HCI literature has explicitly concentrated on story telling [3,4,18]. StoryMat [4], for example, is an interactive mat composed of a set of technology augmented physical toys designed to support collaborative storytelling.…”
Section: Fantasy Play and Technologymentioning
confidence: 99%
“…SAM [18] is an embodied conversational agent engaging children in collaborative storytelling using both physical and virtual objects. StoryTable [3] is a tabletop application requiring users to select information carried on virtual ladybirds to create a coherent story. User evaluation of all these devices revealed the value of technology to support explicit story telling, but it offered little information on children's spontaneous fantasy play with virtual objects.…”
Section: Fantasy Play and Technologymentioning
confidence: 99%
“…Cooperative storytelling can "increase the level of engagement of less motivated children without affecting the involvement of the more active ones" [4]. In order to involve all students as much as possible, the FAIRYTALE BOX facilitates a smooth turn-taking in using the IWB by splitting the writing activities into different phases, that can be easily assigned to different groups of pupils.…”
Section: The Fairytale Box Applicationmentioning
confidence: 99%
“…The StoryTable (Cappelletti et al, 2004) enforces cooperative storytelling in child pairs by requiring users to touch in order to perform certain actions, such as selecting backgrounds and listening to audio. This seemed to increase levels of engagement but it was still possible for one user to dominate.…”
Section: Control Of Actionmentioning
confidence: 99%