Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2009
DOI: 10.1145/1599470.1599491
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Energy stability and fracture for frame rate rigid body simulations

Abstract: Our goal is to design robust algorithms that can be used for building real-time systems, but rather than starting with overly simplistic particle-based methods, we aim to modify higher-end visual effects algorithms. A major stumbling block in utilizing these visual effects algorithms for real-time simulation is their computational intensity. Physics engines struggle to fully exploit available resources to handle high scene complexity due to their need to divide those resources among many smaller time steps, an… Show more

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Cited by 46 publications
(21 citation statements)
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“…This is similar to the energy correction in [32], where angular momentum is conserved but a new rigid body orientation is obtained that conserves energy. Through various tests, we found the best results are produced when damping forces are used in the cases where energy needs to be taken out of the mesh (something damping forces are known to be good for) and elastic forces are used in the cases where energy needs to be put back into the mesh.…”
Section: Momentum Conserving Correction Forcessupporting
confidence: 54%
“…This is similar to the energy correction in [32], where angular momentum is conserved but a new rigid body orientation is obtained that conserves energy. Through various tests, we found the best results are produced when damping forces are used in the cases where energy needs to be taken out of the mesh (something damping forces are known to be good for) and elastic forces are used in the cases where energy needs to be put back into the mesh.…”
Section: Momentum Conserving Correction Forcessupporting
confidence: 54%
“…Areas that would be highly interesting, but which we have currently not taken into account are deformable objects [Terzopoulos et al 1987;Martin et al 2011] and fracture [Müller et al 2001;Su et al 2009]. In the following, we assume that the observed objects do not deform or change topology.…”
Section: Related Workmentioning
confidence: 99%
“…Purely geometric methods such as [Su et al 2009;Müller et al 2013] are popular in computer graphics, since they are typically much faster than any simulation. Fractures are either pre-defined during modeling or generated by applying a pre-defined fracture pattern and then updating the topology of the object.…”
Section: Related Workmentioning
confidence: 99%