2016
DOI: 10.1145/2980179.2982421
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Smash

Abstract: Figure 1: Starting from an input video of a collision sequence behind a curtain (top), SMASH reconstructs an accurate physically valid collision (bottom) using laws of rigid body physics for regularization. Note the reconstructed spin (i.e., angular velocity) of the objects. AbstractCollision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correct… Show more

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Cited by 10 publications
(1 citation statement)
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“…For example, motion parameters, including positions and poses, for fast moving objects were estimated in a study [36]. A method was proposed to infer the collision parameters of objects and reconstruct the 3D scene, including collisions, after watching a video in which the collision between two objects was obscured by a curtain [37]. These methods can be applied to real scenes without a large number of data, because they do not use machine-learning techniques.…”
Section: Learning For Real Scenesmentioning
confidence: 99%
“…For example, motion parameters, including positions and poses, for fast moving objects were estimated in a study [36]. A method was proposed to infer the collision parameters of objects and reconstruct the 3D scene, including collisions, after watching a video in which the collision between two objects was obscured by a curtain [37]. These methods can be applied to real scenes without a large number of data, because they do not use machine-learning techniques.…”
Section: Learning For Real Scenesmentioning
confidence: 99%