2011
DOI: 10.1016/j.chb.2010.08.005
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Encouraging user participation in a course recommender system: An impact on user behavior

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Cited by 89 publications
(38 citation statements)
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“…in the domains of exercise , health (Jones, Madden, & Wengreen, 2014), education (e.g. Bonde et al, 2014;Christy & Fox, 2014;Marcos, Domínguez, Saenz-de-Navarrete, & Pagés, 2014;Denny, 2013;Domínguez et al, 2013;Farzan & Brusilovsky, 2011;Filsecker & Hickey, 2014;Hakulinen, Auvinen, & Korhonen, 2013;Simões, Díaz Redondo, & Fernández Vilas, 2013), commerce (Hamari, 2013(Hamari, , 2015a, intra-organizational communication and activity (Farzan et al, 2008a(Farzan et al, , 2008bThom, Millen, & DiMicco, 2012), government services (Bista, Nepal, Paris, & Colineau, 2014), public engagement (Tolmie, Chamberlain, & Benford, 2014), environmental behavior (Lee, Ceyhan, Jordan-Cooley, & Sung, 2013;Lounis, Pramatari, & Theotokis, 2014), marketing and advertising (Cechanowicz, Gutwin, Brownell, & Goodfellow, 2013;Terlutter & Capella, 2013), and activities such as crowdsourcing (Eickhoff, Harris, de Vries, & Srinivasan, 2012;Ipeirotis & Gabrilovich, 2014), to name a few. A recent review on empirical works on gamification (Hamari, Koivisto, & Sarsa, 2014) indicated that most gamification studies reported positive effects from the gamification implementations.…”
Section: Theory and Hypothesesmentioning
confidence: 99%
“…in the domains of exercise , health (Jones, Madden, & Wengreen, 2014), education (e.g. Bonde et al, 2014;Christy & Fox, 2014;Marcos, Domínguez, Saenz-de-Navarrete, & Pagés, 2014;Denny, 2013;Domínguez et al, 2013;Farzan & Brusilovsky, 2011;Filsecker & Hickey, 2014;Hakulinen, Auvinen, & Korhonen, 2013;Simões, Díaz Redondo, & Fernández Vilas, 2013), commerce (Hamari, 2013(Hamari, , 2015a, intra-organizational communication and activity (Farzan et al, 2008a(Farzan et al, , 2008bThom, Millen, & DiMicco, 2012), government services (Bista, Nepal, Paris, & Colineau, 2014), public engagement (Tolmie, Chamberlain, & Benford, 2014), environmental behavior (Lee, Ceyhan, Jordan-Cooley, & Sung, 2013;Lounis, Pramatari, & Theotokis, 2014), marketing and advertising (Cechanowicz, Gutwin, Brownell, & Goodfellow, 2013;Terlutter & Capella, 2013), and activities such as crowdsourcing (Eickhoff, Harris, de Vries, & Srinivasan, 2012;Ipeirotis & Gabrilovich, 2014), to name a few. A recent review on empirical works on gamification (Hamari, Koivisto, & Sarsa, 2014) indicated that most gamification studies reported positive effects from the gamification implementations.…”
Section: Theory and Hypothesesmentioning
confidence: 99%
“…While gamification has become one of the most popular trends of electronic markets and commerce, understanding it from the service marketing perspective could bring proven models from service marketing to the development of Bgamified^ser-vices. Currently, gamification has already been employed and researched in majority of the above mentioned domains such as commerce (Bittner and Shipper 2014;Cechanowicz et al 2013;Hamari 2013;Hamari 2015;Terlutter and Capella 2013), education (Denny 2013, Hakulinen et al 2013Domínguez et al 2013;de-Marcos et al 2014;Farzan and Brusilovsky 2011;Simões et al 2013;Christy and Fox 2014;Filsecker and Hickey 2014;Bonde et al 2014), healthcare (Jones et al 2014;Hamari and Koivisto 2015), and logistics (Hense et al 2014;Klemke et al 2014). However, even though empirical research is accumulating on the deployment of gamification in several areas, we have still had a gap in our conceptual understanding about what gamification is and how it can be defined.…”
Section: Introductionmentioning
confidence: 99%
“…The experimental setting for testing the hypothesis in the present study was CourseAgent [21], a community-based study planning system for graduate students in the School of Information Sciences (iSchool) at the University of Pittsburgh. CourseAgent allows students to plan their studies and evaluate courses that they have taken, reflecting workload and relevance to personal career goals.…”
Section: Study 1: Methodologymentioning
confidence: 99%