Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology 2018
DOI: 10.1145/3266037.3266129
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Enabling Single-Handed Interaction in Mobile and Wearable Computing

Abstract: Mobile and wearable computing are increasingly pervasive as people carry and use personal devices in everyday life. Screen sizes of such devices are becoming larger and smaller to accommodate both intimate and practical uses. Some mobile device screens are becoming larger to accommodate new experiences (e.g., phablet, tablet, eReader), whereas screen sizes on wearable devices are becoming smaller to allow them to fit into more places (e.g., smartwatch, wrist-band and eye-wear). However, these trends are making… Show more

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“…Smartwatches are usually worn on a wrist thus interaction is usually done using only one hand. One hand interaction can encounter some limitations and problems due to limited thumb reach, the fat-finger problem as well as when the other hand is occupied or not available [29].…”
Section: Barriers and Usability Issues In Smartwatch Interfacesmentioning
confidence: 99%
“…Smartwatches are usually worn on a wrist thus interaction is usually done using only one hand. One hand interaction can encounter some limitations and problems due to limited thumb reach, the fat-finger problem as well as when the other hand is occupied or not available [29].…”
Section: Barriers and Usability Issues In Smartwatch Interfacesmentioning
confidence: 99%