Proceedings of the Winter Simulation Conference 2014 2014
DOI: 10.1109/wsc.2014.7020178
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Enabling fine-grained load balancing for virtual worlds with distributed simulation engines

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Cited by 2 publications
(3 citation statements)
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“…In DSG with Microcells (DSG-M) [19] we redesigned DSG to push scalability further, by allowing simultaneous decoupling of operations and space through microcell partitions [14]. DSG-M allows for simulators to be partitioned in both dimensions, enabling better adaptation to load.…”
Section: A Dves and Opensimulatormentioning
confidence: 99%
See 1 more Smart Citation
“…In DSG with Microcells (DSG-M) [19] we redesigned DSG to push scalability further, by allowing simultaneous decoupling of operations and space through microcell partitions [14]. DSG-M allows for simulators to be partitioned in both dimensions, enabling better adaptation to load.…”
Section: A Dves and Opensimulatormentioning
confidence: 99%
“…This setup had two sub-cases, active and passive subscriptions, details of which are out of scope for this article. For more information, refer to the original paper [19].…”
Section: Setupmentioning
confidence: 99%
“…The fundamental concept behind USP derives from our previous work: the Distributed Scene Graph with Microcells (DSG-M) (Valadares et al 2014). DSG-M is a distributed virtual environment architecture that achieves scalability by employing a space and functional criteria for simulation distribution.…”
Section: Prior and Related Workmentioning
confidence: 99%