2021
DOI: 10.48550/arxiv.2104.04297
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Enabling Bi-directional Haptic Control in Next Generation Communication Systems: Research, Standards, and Vision

Abstract: Human sensing information such as audio (hearing) and visual (sight) or a combination thereof audiovisual are transferred over communication networks. Yet interacting sense of touch (haptic) and particularly the kinaesthetic (muscular movement) component has much stricter end-to-end latency communication requirements between tactile ends. The statements in this paper, to enable bi-directional haptic control, indeed follow the widely accepted understanding that edge computing is a key driver behind Tactile Inte… Show more

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“…As a real-time transmission medium for touch and motion, the tactile Internet, together with AR/VR, will provide multi-sensory multimedia services for Metaverse users. However, unlike the bandwidth and computational resources required by AR/VR, the tactile Internet requires ultra reliable and low latency for the human-human and human-computer interaction and is extremely sensitive to network jitter [125]. Therefore, the authors propose a forecasting algorithm for delayed or lost data in [111] that uses scalable Gaussian process regression (GPR) for content prediction.…”
Section: B Human-in-the-loop Communicationmentioning
confidence: 99%
“…As a real-time transmission medium for touch and motion, the tactile Internet, together with AR/VR, will provide multi-sensory multimedia services for Metaverse users. However, unlike the bandwidth and computational resources required by AR/VR, the tactile Internet requires ultra reliable and low latency for the human-human and human-computer interaction and is extremely sensitive to network jitter [125]. Therefore, the authors propose a forecasting algorithm for delayed or lost data in [111] that uses scalable Gaussian process regression (GPR) for content prediction.…”
Section: B Human-in-the-loop Communicationmentioning
confidence: 99%