Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games 2008
DOI: 10.1145/1401843.1401870
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Enabling a voice modality in mobile games through VoiceXML

Abstract: The use of speech recognition in gaming applications is not entirely new. The growth of voice as a part of gaming has exploded largely due to the popularity of online player matchmaking services such as Xbox Live. Yet, the majority of its use is only limited to communications between players to coordinate game play activities through the use of a headset and a microphone.To further explore the possibilities of using speech recognition to affect game play directly, Motorola has partnered with GamePipe Labs at t… Show more

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Cited by 5 publications
(4 citation statements)
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“…A game that uses speech recognition to interpret the actions that a player issues through a verbal command is commonly known as a voice-command game [38]. Although we have not encountered such a game on the cellphone, they have been implemented on gaming devices such as the Nintendo DS and Playstation, and have appeared to be popular with players.…”
Section: Implications For Designmentioning
confidence: 99%
“…A game that uses speech recognition to interpret the actions that a player issues through a verbal command is commonly known as a voice-command game [38]. Although we have not encountered such a game on the cellphone, they have been implemented on gaming devices such as the Nintendo DS and Playstation, and have appeared to be popular with players.…”
Section: Implications For Designmentioning
confidence: 99%
“…The rapid growth of computing technology enhances the use of software to support human activities in various fields such as education, health and entertainment. The rise of multimodal and multisensory interactions enabled by mobile devices, for instance accelerometer-based [1], camera-based [2], location-based [3], voice-based [4] and touch-based [5], leads to the development of a variety of specific applications.…”
Section: Introductionmentioning
confidence: 99%
“…As an example, smartphones provide a high degree of convergent features: multimedia capacities (producing and consuming audio, video), networking (local and global), and sensors (camera, accelerometers, GPS, etc). This opens up the possibility to create games as location based games [1], voice based games [2], accelerometer based games [3], camera based games [4] and touch based games [5]. In order to develop good mobile games, they must be designed to take advantages of such unique characteristics into gameplay [6].…”
Section: Introductionmentioning
confidence: 99%