2020
DOI: 10.1007/s10916-020-01662-y
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Empirical Evaluation of a 3D Virtual Simulator of Hysteroscopy Using Leap Motion for Gestural Interfacing

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Cited by 5 publications
(4 citation statements)
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“…Many studies have investigated the impact of using gesture-based technology in education [17], [18], [19]. Sheu and Chen [33] reviewed the applications of gesturebased computing in the field of education.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Many studies have investigated the impact of using gesture-based technology in education [17], [18], [19]. Sheu and Chen [33] reviewed the applications of gesturebased computing in the field of education.…”
Section: Related Workmentioning
confidence: 99%
“…The authors claimed that the traditional model of education could be revolutionized with the implementation of gesture-based computing and simulation programs. In another study, Ferreira et al [18] explored the use of a 3D printed hysteroscopy model and the Leap Motion controller to monitor hand movements during a simulated hysteroscopy. Talib et al [34] examined how to teach an organic chemistry course using an educational application relying on molecule animation and electron-moving techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Leap Motion Controller TM (LMC) (Ultraleap, Inc, Silicon Valley, USA) is a portable, low-cost motion capture device designed to track joint positions, including the wrist and fingers, with an accuracy of 1/100 mm three-dimensionally. 1 3 There are some previous studies applying LMC for surgery, 4 , 5 however; LMC was used for the evaluation of virtual-reality simulation in the studies. We assumed that LMC would be useful for objectively explaining “master craftsmanship”, and decided to apply this device to surgical education.…”
Section: Introductionmentioning
confidence: 99%
“…Optical devices such as deep vision cameras (Leap Motion Controller™, Leap Motion Inc., San Francisco, CA, USA, Kinect™, Microsoft, WA, USA, Oculus Rift™, Oculus VR LLC, San Francisco, CA, USA), infrared cameras, pressure sensors, motion sensors, joysticks, and accelerometers, among others, complement the perception of the simulated environment. Because of this, Virtual Reality 2 of 17 application has grown, making this technology a useful tool to satisfy current needs in several areas of knowledge such as education [4][5][6][7], industry [2,8], music [9], medicine [10,11], architecture [12], and Virtual Laboratories [13,14], where it is possible to reproduce the conditions of a real environment with visual, tactile, and auditive stimulus [15,16].…”
Section: Introductionmentioning
confidence: 99%