2003
DOI: 10.2139/ssrn.408280
|View full text |Cite
|
Sign up to set email alerts
|

Empirical Analysis of Indirect Network Effects in the Market for Personal Digital Assistants

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

5
137
0
1

Year Published

2007
2007
2021
2021

Publication Types

Select...
8
1
1

Relationship

0
10

Authors

Journals

citations
Cited by 99 publications
(143 citation statements)
references
References 30 publications
(36 reference statements)
5
137
0
1
Order By: Relevance
“…One approach is to just include the number of games like [Nair et al, 2004, Dube et al, 2010, but in our case we would not be able to capture the bundle's included software appropriately. Another would be to model the software utility like Gowrisankaran et al [2010], who account for a consumer's portfolio of owned products explicitly but link consumer preference structures across hardware and software markets only by using the number of available products.…”
Section: Modelmentioning
confidence: 99%
“…One approach is to just include the number of games like [Nair et al, 2004, Dube et al, 2010, but in our case we would not be able to capture the bundle's included software appropriately. Another would be to model the software utility like Gowrisankaran et al [2010], who account for a consumer's portfolio of owned products explicitly but link consumer preference structures across hardware and software markets only by using the number of available products.…”
Section: Modelmentioning
confidence: 99%
“…For example, in two-sided offline media such as TV or magazines, consumers typically only buy and consume media content while professional editors produce and sell content. A wide body of empirical research exists in two-sided markets (see for example, Bucklin and Sismeiro 2003, Nair et al 2004, Ellison and Ellison 200, Tucker and Zhang 2010. However, mobile Internet settings are distinct in that people can take on the dual role of content creators as well as content consumers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In addition to this aspect of competition, platformbased businesses generally produce network effects, indicating that, as was noted earlier, a consumer's willingness to buy is likely to increase with the network size of the compatible technology standard (Farrell and Saloner 1986). Many empirical studies have supported positive network externalities by using data from various industries such as the software, VCR, video games and/or PDA industries (Brynjolfsson and Kemerer 1996;Ohashi 2003;Nair, Chintagunta and Dubé 2004).…”
Section: Literature Reviewmentioning
confidence: 99%