Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) 2021
DOI: 10.1145/3486011.3486525
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Empathy, creativity, and feelings using a modern board game

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Cited by 5 publications
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“…Furthermore, the possibility to include learners in the building of their own knowledge is also pointed as a pillar of analog GBL by the different studies (Gilliam et al, 2016;Sousa, 2020b,c;Vasconcelos and Seingyai, 2021), which will address such crucial aspects of this premise as freedom of experimentation (Rosa et al, 2021b). More positive attitudes toward the learning process as a whole also seem to result from the use of board games in the educational context (Liu and Chen, 2013;Sardone and Devlin-Scherer, 2016).…”
Section: Impact and Effectivenessmentioning
confidence: 99%
“…Furthermore, the possibility to include learners in the building of their own knowledge is also pointed as a pillar of analog GBL by the different studies (Gilliam et al, 2016;Sousa, 2020b,c;Vasconcelos and Seingyai, 2021), which will address such crucial aspects of this premise as freedom of experimentation (Rosa et al, 2021b). More positive attitudes toward the learning process as a whole also seem to result from the use of board games in the educational context (Liu and Chen, 2013;Sardone and Devlin-Scherer, 2016).…”
Section: Impact and Effectivenessmentioning
confidence: 99%