2008 International Conference on Computer Science and Software Engineering 2008
DOI: 10.1109/csse.2008.1203
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Emotional Music Generation Using Interactive Genetic Algorithm

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Cited by 19 publications
(9 citation statements)
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“…One of the most prominent reasons is that EAs do not require the use of gradient information to search the space, which in most scenarios cannot be computed for such problems. Examples of problems that capitalize on IEC algorithms include mental health measurement [16] and emotional music generation [17].…”
Section: Interactive Evolutionary Computationmentioning
confidence: 99%
“…One of the most prominent reasons is that EAs do not require the use of gradient information to search the space, which in most scenarios cannot be computed for such problems. Examples of problems that capitalize on IEC algorithms include mental health measurement [16] and emotional music generation [17].…”
Section: Interactive Evolutionary Computationmentioning
confidence: 99%
“…In this section, we assess our algorithm to generate emotional music [26] using a modified KTH rule system [27], whose parameters are optimized by an IGA. We compare music generated by our algorithm, a random algorithm, in which the parameters of …”
Section: Evaluation Experiments On Algorithms To Generate Emotion Musicmentioning
confidence: 99%
“…The aid of human skills for that permits to model the musician's taste and even webbased human assessment of the individuals have been described in the literature (Putnam 1996;Tokui and Iba 2000;Fu et al 2006;Ayesh and Hugill 2005;Özcan and Erçal 2007;Zhu, Wang, and Wang 2008;Koga and Fukumoto 2014). Sometimes, the user is needed because the system is oriented to user interaction, like in the case of the GenJam system (Biles 1994), but sometimes the user is needed because the system is expected to accelerate the optimization by the user actions (Koga and Fukumoto 2014), like evaluating, removing, or even changing the melodies generated at a given generation.…”
Section: Human Supervised Fitness Functionsmentioning
confidence: 99%
“…Sometimes, the user is needed because the system is oriented to user interaction, like in the case of the GenJam system (Biles 1994), but sometimes the user is needed because the system is expected to accelerate the optimization by the user actions (Koga and Fukumoto 2014), like evaluating, removing, or even changing the melodies generated at a given generation. In (Zhu, Wang, and Wang 2008), the system is focused on capturing listener feelings, like happiness and sadness, although the user works in cooperation with a rule system to calculate the fitness values.…”
Section: Human Supervised Fitness Functionsmentioning
confidence: 99%