2017
DOI: 10.1016/j.destud.2016.11.001
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Emotional activity in early immersive design: Sketches and moodboards in virtual reality

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Cited by 65 publications
(35 citation statements)
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“…This could be the reason why participants found VR more intentional to use when compared to paper-based tools. In addition to Oxman's (2008) concerns, Rieuf et al (2017) supported the idea that immersive design tools provided pleasurable and good vectoral for designers for the intentional use. Similar to Ding et al (2003), who found that 3D virtual worlds were more effective when compared with traditional approaches, this study also found strong correlations between system effectiveness and enjoyment of VR compared to the paper-based environment.…”
Section: Discussionmentioning
confidence: 97%
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“…This could be the reason why participants found VR more intentional to use when compared to paper-based tools. In addition to Oxman's (2008) concerns, Rieuf et al (2017) supported the idea that immersive design tools provided pleasurable and good vectoral for designers for the intentional use. Similar to Ding et al (2003), who found that 3D virtual worlds were more effective when compared with traditional approaches, this study also found strong correlations between system effectiveness and enjoyment of VR compared to the paper-based environment.…”
Section: Discussionmentioning
confidence: 97%
“…Therefore, in spite of the above challenges and limitations, VR has proven to be an engaging and pleasurable medium, which has a good vector for the intention of the designer (Rieuf et al 2017). After being immersed in a VR environment, users experience an emotional and rational perception of a realistic 3D environment; this experience can be used to develop new ideas and increase empathy in regards to spatial requirements (Ji et al 2018).…”
Section: Virtual Reality In Architectural Design Problem-solvingmentioning
confidence: 99%
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“…This scenario has given rise to the appearance of hybrid prototypes (HP), defined as the simultaneous presence of a virtual representation, either through virtual reality (VR) or AR and physical support [24,25]. Thus, the application of these processes results in a reduction of time in the manufacture of prototypes and, therefore, of the conceptualization phase [26]. In addition, it allows the process to use fewer materials, produce less waste and consume less energy, achieving the same result [27,28].…”
Section: Introductionmentioning
confidence: 99%