This is an accepted version of a paper published in Multimedia tools and applications. This paper has been peer-reviewed but does not include the final publisher proofcorrections or journal pagination. Computer games are now part of our modern culture. However, certain categories of people are excluded from this form of entertainment and social interaction because they are unable to interface with the games. The reason for this can be deficits in motor control, vision or hearing. By using automatic speech recognition systems (ASRS), voice driven commands can be used to control the game, thus opening the possibility for people with disabilities to be included in game communities. This paper aims to find a standard way of using voice commands for games which use a speech recognition system in the backend that can be universally applied for designing inclusive games.However, present speech recognition systems do not support emotions, attitudes, tones, etc., which is a drawback because such expressions can be vital for gaming.Taking multiple types of existing genres of games into account and analyzing their voice command requirements, a general ASRS module is proposed that can work as a common platform for designing inclusive games. A fuzzy logic controller is then proposed to enhance the system. The standard voice driven module can be based on algorithms or a fuzzy controller, which can be used to design software plug-ins or be included in a microchip. It then can be integrated into the game engines, thereby creating the possibility for voice driven universal access for controlling games.