2021
DOI: 10.1371/journal.pone.0250384
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EmoTIC: Impact of a game-based social-emotional programme on adolescents

Abstract: Introduction Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this study was therefore to determine the effectiveness of emoTIC, a game-based social-emotional programme designed according to Mayer, Caruso, and Salovey’s model of emotional intelligence. Materials and methods The part… Show more

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Cited by 15 publications
(7 citation statements)
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“…In view of all of the above, working on emotional competences in the school is confirmed as an effective measure for protecting from development of exhaustion and lowering its levels in secondary education [27,[34][35][36][37], protecting young people from this syndrome and its consequences, especially among those with performance levels below expected. According to Szczygiel and Mikolajczak [49], the protective role of emotional intelligence in developing burnout has scarcely been analyzed.…”
Section: Plos Onementioning
confidence: 99%
See 1 more Smart Citation
“…In view of all of the above, working on emotional competences in the school is confirmed as an effective measure for protecting from development of exhaustion and lowering its levels in secondary education [27,[34][35][36][37], protecting young people from this syndrome and its consequences, especially among those with performance levels below expected. According to Szczygiel and Mikolajczak [49], the protective role of emotional intelligence in developing burnout has scarcely been analyzed.…”
Section: Plos Onementioning
confidence: 99%
“…Emotional intelligence of students, that is, how they feel faced with academic events, such as repeating a year or failing an exam, and how they use and respond to their feelings influences the school setting, supporting wellbeing and development or the complete opposite [ 26 ]. And along this line, use of the new technologies has a fundamental role in developing new digital tools for integrating emotional content in the learning process, promoting socioemotional competencies, wellbeing and adaptation in adolescence [ 27 ].…”
Section: Introductionmentioning
confidence: 99%
“…Both interventions improved measured health outcomes. 5 De la Barrera et al ( 2021 ) (ESP, RCT) High school students (12.6) 1. EmoTIC 2.…”
Section: Resultsmentioning
confidence: 99%
“…Sin embargo, no se encontraron diferencias en el estado de ánimo (F=3.60, p=.059, h 2 =.009), ni en el manejo del estrés (F=1. 19 En relación con el tipo de agrupamiento deportivo, también se encontraron diferencias estadísticamente significativas (V=0.6, F(10,750) = 2.16, p=.018, h 2 =.028). Las ANOVA de cada variable por separado arrojaron diferencias estadísticamente significativas en las dimensiones de estado de ánimo (F=5.66, p=.004, h 2 =.029), en la inteligencia intrapersonal (F=6.11, p=.002, h 2 =.031) y en la adaptabilidad (F=3.55, p=.029, h 2 =.018).…”
Section: Resultsunclassified