A New Companion to Digital Humanities 2015
DOI: 10.1002/9781118680605.ch2
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Embodiment, Entanglement, and Immersion in Digital Cultural Heritage

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Cited by 28 publications
(27 citation statements)
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“…As part of the 'dialogue' we were setting up in WNEIS, the physical context was key, and we were keen that participants should be able to fully experience the 'sense-scape' of the park after dark (Young 2007in Kenderdine 2016. This park was an important link to the past, and a more fitting context than the internal of the museum, especially given that the museum itself was still being built in 1915 when our storytelling was (notionally at least) set.…”
Section: Digital Cultural Heritage Researchmentioning
confidence: 99%
“…As part of the 'dialogue' we were setting up in WNEIS, the physical context was key, and we were keen that participants should be able to fully experience the 'sense-scape' of the park after dark (Young 2007in Kenderdine 2016. This park was an important link to the past, and a more fitting context than the internal of the museum, especially given that the museum itself was still being built in 1915 when our storytelling was (notionally at least) set.…”
Section: Digital Cultural Heritage Researchmentioning
confidence: 99%
“…We wanted to make room for the varied potenials and limitaions of these digital heritage encounters to emerge in peoples' responses in ways that felt authenic, that were unpredictable to us, and that revealed the ways our resources did (or did not) come together to consitute a 'mulimodal whole' [36] with a 'mulimodal grammar' [36] that was ulimately producive for our paricipants. Following other scholars within the field of digital cultural heritage [5,6,9,8,13] we have found mulimodality a useful theoreical framework for exploring these cases, recognising as it does the importance of 'fine-grained detail of form and meaning' [36] and offering methodological prompts. This framework reminds us to pay atenion not only to textual and linguisic resources, but also to spaial, visual, aural and embodied aspects of interacion and environments [37].…”
Section: Talking About 'Experience'mentioning
confidence: 93%
“…The arguments for reflexive museological and exhibiion design pracice are not new: Catherine Styles [2] and Shelley Ruth Butler [3] specifically reviewed a number of self-reflexive museum exhibiion displays to conclude that 'transparent or self-reflexive' exhibiions 'enable visitors to see the quesions and tensions arising from the material, rather than the answers alone' [2] and that the best reflexive intervenions 'are highly site-specific' [3]. Scholars in the field of digital cultural heritage have also begun to creaively explore the dynamic and fluid nature of 'experience' within digital heritage programmes (see for example [4,5,6,7,8,9,10,11,12,13]). As Robert Stein notes, 'the quality of debate and discourse in the field has matured substanially' so that museum technologists and researchers are 'tack [ling] challenging quesions about the idenity of museums, their role in society, their responsibiliies to serve a global public, and the nature of collecing, preservaion, educaion, scholarship, primary research, and ethics in the digital age' [14].…”
Section: Introductionmentioning
confidence: 99%
“…Within our design, we therefore exploited the concept of embodiment, which is considered one of the main attributes of TUIs because it supports learning unconsciously [47]. According to [48], embodiment plays a constitutive role in communicating heritage information when it is entangled through context and environment, which enables visitors to get more involved in historical stories [49]. We considered several forms of embodiment when designing the Tang-Phys condition.…”
Section: Role Of Materials Characteristicsmentioning
confidence: 99%