2002
DOI: 10.1109/2.989931
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Electrophysiologically interactive computer systems

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Cited by 27 publications
(18 citation statements)
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“…Second, physiological signals can be used to measure the user's spontaneous activity that is not voluntarily controlled. When used in this way, physiological signals can extend HCI beyond voluntary control [1]. Heart rate is a promising measure for monitoring the spontaneous activity because it cannot be controlled as easily as, for example, gestures of facial activity such as smiling or frowning.…”
Section: Introductionmentioning
confidence: 99%
“…Second, physiological signals can be used to measure the user's spontaneous activity that is not voluntarily controlled. When used in this way, physiological signals can extend HCI beyond voluntary control [1]. Heart rate is a promising measure for monitoring the spontaneous activity because it cannot be controlled as easily as, for example, gestures of facial activity such as smiling or frowning.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, indirect or self-report measures of affect have been shown to have some amount of method bias [6] which may cause certain emotional states to be over or under reported by the participants. As physiological responses are involuntary and often very sensitive, the effect of deception on the part of the participant is also negligible [7].…”
Section: Inferring Affect Ive Statementioning
confidence: 99%
“…This sensor model for nonconventional controllers was applied in many domains, including electrophysiological interaction systems with sensors for human physiological signals (44). In this sensor interaction model, a stream of raw data from the sensing hardware, for example, EEG data, passes through up to two levels of signal preprocessing before it is either passed to an application or presented directly to a subject.…”
Section: Functional Integrationmentioning
confidence: 99%
“…For example, physical rehabilitation biofeedback systems can amplify weak muscle signals, which encourages patients to persist when there is a physical response to therapy that is generally not visible (44). Interfaces in existing biofeedback applications range from interactive 2-D graphical tasks-in which muscle signals are amplified and transformed into control tasks such as lifting a virtual object or typing-to real-world physical tasks such as manipulating radio-controlled toys (8).…”
Section: Biofeedbackmentioning
confidence: 99%
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