2009 11th International Conference on E-Health Networking, Applications and Services (Healthcom) 2009
DOI: 10.1109/health.2009.5406197
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Electronic Games for Aged Care and Rehabilitation

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Cited by 20 publications
(10 citation statements)
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“…Gerling et al [14] 2012 Case study Computer science E10 Gerling, Schild and Masuch [15] 2010 Case study Computer science E11 Gerling, Schulte and Masuch [16] 2011 Case study Computer science E12 Gerling et al [17] 2012 Survey Computer science E13 Grosinger, Vetere and Fitzpatrick [18] 2012 Prototyping Computer science E14 Hori and Baba [19] 2010 Case study Computer science E15 IJsselsteijn et al [20] 2007 Survey Computer science E16 Kankainen and Lehtinen [21] 2011 Qualitative research Computer science E17 Kow, Wen and Chen [22] 2012 Qualitative research Computer science E18 Lim et al [23] 2012 Prototyping Computer science E19 López-Martínez et al [24] 2011 Prototyping, Qualitative research Medicine E20 Maggiorini, Ripamonti and Scambia [25] 2012 Prototyping Computer science E21 Mahmud et al [26] 2008 Prototyping Computer science E22 Martínez, Morán and Gámez [27] 2012 Survey Computer science E23 Mubin, Shahid and Mahmud [28] 2008 Prototyping Computer science E24 Omori and Felinto [29] 2012 Case study Computer science E25 Palacio et al [30] 2012 Qualitative research Computer science E26 Pandeliev and Baecker [31] 2010 Prototyping Computer science E27 Plaza et al [32] 2011 Survey Computer science E28 Portela et al [33] 2011 Qualitative research Medicine E29 Rice et al [34] 2012 Qualitative research Computer science E30 Rice et al [35] 2011 Case study, Qualitative research Computer science E31 Rodriguez et al [36] 2012 Prototyping Medicine E32 Schutter and Abeele [3] 2010 Qualitative research Computer science E33 Shim et al [37] 2010 Prototyping Computer science E34 Smith et al [38] 2009 Case study Psychology E35 Vasconcelos et al [4] 2012 Case study, Prototyping, Qualitative research Computer science E36 Whitlock, McLaughlin and Allaire [39] 2012 Qualitative research Psychology E37 Yee, Duh and Quek [40] 2010 Case study; Qualitative research Computer science is the need to do more research in the area, in order to answer the RQ2 more properly. 2...…”
Section: Search Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Gerling et al [14] 2012 Case study Computer science E10 Gerling, Schild and Masuch [15] 2010 Case study Computer science E11 Gerling, Schulte and Masuch [16] 2011 Case study Computer science E12 Gerling et al [17] 2012 Survey Computer science E13 Grosinger, Vetere and Fitzpatrick [18] 2012 Prototyping Computer science E14 Hori and Baba [19] 2010 Case study Computer science E15 IJsselsteijn et al [20] 2007 Survey Computer science E16 Kankainen and Lehtinen [21] 2011 Qualitative research Computer science E17 Kow, Wen and Chen [22] 2012 Qualitative research Computer science E18 Lim et al [23] 2012 Prototyping Computer science E19 López-Martínez et al [24] 2011 Prototyping, Qualitative research Medicine E20 Maggiorini, Ripamonti and Scambia [25] 2012 Prototyping Computer science E21 Mahmud et al [26] 2008 Prototyping Computer science E22 Martínez, Morán and Gámez [27] 2012 Survey Computer science E23 Mubin, Shahid and Mahmud [28] 2008 Prototyping Computer science E24 Omori and Felinto [29] 2012 Case study Computer science E25 Palacio et al [30] 2012 Qualitative research Computer science E26 Pandeliev and Baecker [31] 2010 Prototyping Computer science E27 Plaza et al [32] 2011 Survey Computer science E28 Portela et al [33] 2011 Qualitative research Medicine E29 Rice et al [34] 2012 Qualitative research Computer science E30 Rice et al [35] 2011 Case study, Qualitative research Computer science E31 Rodriguez et al [36] 2012 Prototyping Medicine E32 Schutter and Abeele [3] 2010 Qualitative research Computer science E33 Shim et al [37] 2010 Prototyping Computer science E34 Smith et al [38] 2009 Case study Psychology E35 Vasconcelos et al [4] 2012 Case study, Prototyping, Qualitative research Computer science E36 Whitlock, McLaughlin and Allaire [39] 2012 Qualitative research Psychology E37 Yee, Duh and Quek [40] 2010 Case study; Qualitative research Computer science is the need to do more research in the area, in order to answer the RQ2 more properly. 2...…”
Section: Search Resultsmentioning
confidence: 99%
“…It was inferred that games can help treat chronic diseases such as diabetes and diseases related to heart problems [23,36]. Still in the field of health, it was noted that games can be a good alternative to physical therapy and to stimulate the elderly to adopt the habit of practicing physical activities, through the use interfaces based on movements and gestures control [38,15,16,19,33,35]. In addition, there is the advantage that the elderly can perform such activities without leaving the comfort of their homes [25].…”
Section: Rq3mentioning
confidence: 99%
“…Pervasive games have emerged as research field in the last decade, with several games made [15] and there are a few works focusing particularly on design [16,17], while games for elderly became a research topic on its own in the context of serious games for health [18,19].…”
Section: Related Workmentioning
confidence: 99%
“…The therapeutic procedures prescribed are generally traditional physical therapy programs that must be practiced over a long period of time. These programs consist of repetitive, boring and sometimes painful exercises, causing the demotivation and disinterest of the patients and leading them to prematurely abandon treatments [3,4].…”
Section: Introductionmentioning
confidence: 99%